We Need to Talk…

2019 · Deduzione

We Need to Talk…

A ridiculous set of interventions for a ridiculous set of problems. Players take turns trying to identify a nonsensical problem they cannot see, while the other players provide increasingly direct clues without naming it. Three rounds—Broaching the Subject, The Emotional Appeal, and Offering a Solution—shape how clues are given. The sooner the problem is guessed, the more points the focus player earns; the longer the group keeps them guessing, the more points the other players score. If the problem remains unsolved, no one scores.

Giocatori
4–8 ideale in 6
Tempo di gioco
40–60 min
Età
14+
Complessità
1 / 5
da 22,02 €Gioco da festaUmorismoIndizi miratiRuoli con informazione asimmetrica

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.