アンドロイド:ネットランナー

2012 · カードゲーム

アンドロイド:ネットランナー

Two players take opposing roles in a cyberpunk card game: a resource-rich corporation defending servers, and a lone runner attempting to breach them. The corporation advances agendas to score points while installing and upgrading ice—security programs of various types—to protect servers and tax or punish intruders. The runner spends money and time to install hardware, programs, and breakers, then initiates runs on corporate servers to access cards, steal agendas, or trash assets. Play is asymmetrical, with tension between building defenses and mounting timed, risky incursions; the first side to reach the victory-point threshold wins.

プレイ人数
2
プレイ時間
45分
対象年齢
14+
複雑さ
3.4 / 5
7.2 Ludoyaでサイエンスフィクションブラフアクションポイント手札管理レース

ゲームについて

Android: Netrunner – What Lies Ahead2012Android: Netrunner – Creation and Control2013Android: Netrunner – Trace Amount2013Android: Netrunner – Cyber Exodus2013Android: Netrunner – A Study in Static2013Android: Netrunner – Humanity's Shadow2013Android: Netrunner – Future Proof2013Android: Netrunner – Honor and Profit2014Android: Netrunner – Opening Moves2013Android: Netrunner – Second Thoughts2013Android: Netrunner – Mala Tempora2013Android: Netrunner – True Colors2013Android: Netrunner – Order and Chaos2015Android: Netrunner – Fear and Loathing2014Android: Netrunner – Double Time2014Android: Netrunner – Data and Destiny2015Android: Netrunner – Upstalk2014Android: Netrunner – The Spaces Between2014Android: Netrunner – All That Remains2014Android: Netrunner – First Contact2014Android: Netrunner – Up and Over2014Android: Netrunner – Terminal Directive2017Android: Netrunner – The Source2014Android: Netrunner – Breaker Bay2015Android: Netrunner – The Valley2015Android: Netrunner – Old Hollywood2015Android: Netrunner – Chrome City2015Android: Netrunner – The Underway2015Android: Netrunner – The Universe of Tomorrow2015Android: Netrunner – Kala Ghoda2016Android: Netrunner – Business First2016Android: Netrunner – Democracy and Dogma2016Android: Netrunner – The Liberated Mind2016Android: Netrunner – Salsette Island2016Android: Netrunner – Fear the Masses2016Android: Netrunner – 23 Seconds2016Android: Netrunner – Blood Money2016Android: Netrunner – Escalation2016Android: Netrunner – Intervention2016Android: Netrunner – Martial Law2016Android: Netrunner – Quorum2017Android: Netrunner – Free Mars2017Android: Netrunner – Earth's Scion2017Android: Netrunner – Blood and Water2017Android: Netrunner – Daedalus Complex2017Android: Netrunner – Station One2017Android: Netrunner – Crimson Dust2017Android: Netrunner – Reign and Reverie2018Android: Netrunner – Kampala Ascendent2018Android: Netrunner – Whispers in Nalubaale2018Android: Netrunner – Down the White Nile2018Android: Netrunner – The Devil and the Dragon2018Android: Netrunner – Council of the Crest2018Android: Netrunner – Sovereign Sight2017システムアップデート2021 (fan expansion for Android: Netrunner)2021ダウンフォール (fan expansion for Android: Netrunner)2019日本語 (fan expansion for Android: Netrunner)Midnight Sun: Borealis – Part 1 (fan expansion for Android: Netrunner)2022Parhelion: Borealis – Part 2 (fan expansion for Android: Netrunner)2022The Automata Initiative: Liberation – Part 1 (fan expansion for Android: Netrunner)2023Elevation (fan expansion for Android: Netrunner)2025Rebellion without Rehearsal: Liberation – Part 2 (fan expansion for Android: Netrunner)2024マグヌム・オプス (fan expansion for Android: Netrunner)Android: Netrunner – Magnum Opus cards2018Vantage Point (fan expansion for Android: Netrunner)2026Android: Netrunner – Overdrive Runner Draft Pack2014

組み合わせて遊べる

Ludoyaで見る

Ludoyaのテーブルからの写真

Ludoyaですべての写真を見る
  • テーブル上のアンドロイド:ネットランナー(写真:Shinychi3)
  • テーブル上のアンドロイド:ネットランナー(写真:Shinychi3)
  • テーブル上のアンドロイド:ネットランナー(写真:Shinychi3)
  • テーブル上のアンドロイド:ネットランナー(写真:Shinychi3)
  • テーブル上のアンドロイド:ネットランナー(写真:Shinychi3)

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
1,152
記録されたプレイ
168
プレイヤー
52m 46s
平均プレイ時間
134
コレクション登録
16
ウィッシュリスト登録

7.2/10

Ludoyaのレビュー74件より

  • Mestremuten8.0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

レビューを読んで評価する

ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

How do clicks and paid abilities work — can I spend clicks or use paid abilities during my opponent’s turn or stack multiple paid abilities in one click?

Clicks are the active player's action resource and can only be spent during that player's Action Phase; a player must spend all their clicks during their action phase (they cannot spend clicks on an opponent's turn). Paid abilities are used in paid-ability windows and are distinct from taking actions with clicks, so you cannot use a click while another action is resolving and paid abilities only resolve in their proper windows (Rules Reference p5; Learn to Play p6).

When I approach ice during a run, when can I break subroutines and when do the subroutines resolve?

You may only break subroutines during the encounter step (step [3.1]) while the encountered ice is being interacted with; any subroutines not broken then resolve one by one (Corp chooses subroutine effects unless specified otherwise) (Rules Reference p28; Rules Reference p24; Learn to Play p14).

If I access multiple cards (HQ/R&D/Archives or via effects like The Maker's Eye), in what order are cards accessed and do "when accessed" abilities trigger for facedown cards?

The number of cards to access is set when access begins and you access them in the server-specific order (HQ one-at-a-time of your choice, R&D in deck order, Archives in any order you choose); cards with “when accessed” abilities trigger when they are accessed even if they are unrezzed or facedown (Rules Reference p4–5; Learn to Play p15).

Can the Corp rez ice at any time, or only during a run?

The Corp can rez assets and upgrades at many paid-ability windows, but ice may only be rezzed during a run (the Corp can rez approached ice during the run's approach/encounter steps) (Learn to Play p11; Rules Reference p28).

How do traces and link interact — does having link automatically stop a trace?

A trace compares the Corp’s trace strength (base plus credits they spend) to the Runner’s link strength (base link plus credits the Runner spends); if the trace strength exceeds the Runner’s link strength the trace is successful, otherwise it is unsuccessful, so link must be equal to or greater than the trace to prevent it (Learn to Play p19; Rules Reference p24).

If an agenda has enough advancement tokens equal to its requirement, does it score automatically or does the Corp have to do something to score it?

Advancing places tokens but does not auto-score; when an agenda has advancement tokens equal to its advancement requirement the Corp may score it during their turn by revealing it and placing it in their score area (Learn to Play p11; Rules Reference p6).

このゲームのルールブックを読むLudoyaのルールアシスタントが開きます。

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek