
2009 · 経済
Automobile
Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.
- プレイ人数
- 3–5 ベスト5人
- プレイ時間
- 120分
- 対象年齢
- 12+
- 複雑さ
- 3.5 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 84
- 記録されたプレイ
- 157
- プレイヤー
- 2h 19m
- 平均プレイ時間
- 27
- コレクション登録
- 11
- ウィッシュリスト登録
6.4/10
Ludoyaのレビュー29件より
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
setropo8.0 ECDE # 14 Un gran juego que necesita una edición a la altura.
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。



























