
2023 · 経済
Horseless Carriage
Players act as early automotive entrepreneurs designing and selling experimental horseless carriages during the dawn of the automobile. Each round, players draft and assemble vehicle components, plan factory upgrades, and choose which novel features to include—steering methods, propulsion, safety add-ons, and conveniences—while balancing costs and production capacity. Customers arrive with varied preferences and budgets; players score by matching vehicles to those demands and by investing in research that predicts future trends. Strategic timing, resource allocation, and adapting to uncertain market tastes drive the competition to establish a viable design and a profitable business.
- プレイ人数
- 3–5 ベスト4人
- プレイ時間
- 180–240分
- 対象年齢
- 14+
- 複雑さ
- 4.3 / 5
ゲームについて
- アート
- Publisher
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 27
- 記録されたプレイ
- 70
- プレイヤー
- 3h 7m
- 平均プレイ時間
- 24
- コレクション登録
- 14
- ウィッシュリスト登録
- 1
- 予約済み
7.7/10
Ludoyaのレビュー9件より
andycted8.8 After 10 games: - The best splotter to play at 5 players - very original, as usual - deep, or actually "wide" economic and spatial optimisation puzzle. - somehow a U turn from TGZ and FCM: needs more players, more time, has less broad appeal, is less "thematic friendly". Heavier maybe. - interaction is meaningful / not missing a common map - a bit less "fun" than FCM and less "glamorous" than indonesia. A bit drier, but has something unique going on in it. - doesn't work much for me at 3p
このゲームを遊ぶ今後のイベント
すべてのイベントゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。





















