
2010 · 経済
産業の時代
Players act as industrialists during the early Industrial Revolution, investing in production, manufacturing, and transportation to connect resources to markets. Gameplay revolves around playing region-colored cards to build industries and rail links, manage limited actions, and adapt strategy to changing market demands and map-specific industries. The game replaces a two-era structure with a single railway period and uses color-coded region cards for flexible placement while still constraining choices. Rounds proceed through building, upgrading, and scoring as players compete to develop networks and income across modular maps that alter available industries and geography.
- プレイ人数
- 2–5 ベスト4人
- プレイ時間
- 120分
- 対象年齢
- 13+
- 複雑さ
- 3.4 / 5
購入先
ショップ価格と中古品を毎日チェックしています。
- Svet deskovych her在庫を確認 960 Kč
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 14
- 記録されたプレイ
- 24
- プレイヤー
- 2h 32m
- 平均プレイ時間
- 14
- コレクション登録
- 2
- ウィッシュリスト登録
5.5/10
Ludoyaのレビュー9件より
Mestremuten4.0 Rating: 4/5 Production value: 0/4 Is the game in my collection/Love to have?: 0/1
Evan4.6 In this game players place tiles on the map, and try to get them to flip so they produce money and points. Players can ship to each other's spots which gives the game some good player interaction. The art is nothing to write home about, and the core game elements function similarly to the game Brass. Brass is a wild experience, and while I can see how this game keys into the essence of Brass, it's missing a lot of the things that make Brass feel special. This leaves it as a perfectly fine game design, but not one I'd seek out over playing Brass. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。















