産業の時代

2010 · 経済

産業の時代

Players act as industrialists during the early Industrial Revolution, investing in production, manufacturing, and transportation to connect resources to markets. Gameplay revolves around playing region-colored cards to build industries and rail links, manage limited actions, and adapt strategy to changing market demands and map-specific industries. The game replaces a two-era structure with a single railway period and uses color-coded region cards for flexible placement while still constraining choices. Rounds proceed through building, upgrading, and scoring as players compete to develop networks and income across modular maps that alter available industries and geography.

プレイ人数
2–5 ベスト4人
プレイ時間
120分
対象年齢
13+
複雑さ
3.4 / 5
5.5 Ludoyaで輸送産業/製造公開ドラフト手札管理ローン

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Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
14
記録されたプレイ
24
プレイヤー
2h 32m
平均プレイ時間
14
コレクション登録
2
ウィッシュリスト登録

5.5/10

Ludoyaのレビュー9件より

  • Mestremuten4.0

    Rating: 4/5 Production value: 0/4 Is the game in my collection/Love to have?: 0/1

  • Evan4.6

    In this game players place tiles on the map, and try to get them to flip so they produce money and points. Players can ship to each other's spots which gives the game some good player interaction. The art is nothing to write home about, and the core game elements function similarly to the game Brass. Brass is a wild experience, and while I can see how this game keys into the essence of Brass, it's missing a lot of the things that make Brass feel special. This leaves it as a perfectly fine game design, but not one I'd seek out over playing Brass. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek