
2020 · ファンタジー
Empyreal: Spells & Steam
プレイヤーは幻想的な大陸を舞台に、競合する魔術師鉄道会社を経営します。線路を敷き、町をつなぎ、交易網を築きましょう。マナクリスタルを消費・チャージして、地形を克服したり建設を早めたりする呪文を唱えます。呪文のコストは地形や威力によって異なります。 町からは資源を得られますが、その価値はつながりが変わるにつれて変動します。利益の大きい都市を狙い、ライバルのネットワークに対応しつつ、建設のタイミングを見極めて資源構成や依頼を最適化しましょう。大陸を横断する橋を架けるといった大きなマイルストーンを目指します。
- プレイ人数
- 2–6 ベスト3人
- プレイ時間
- 30–75分
- 複雑さ
- 2.9 / 5
購入先
ショップ価格と中古品を毎日チェックしています。
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 33
- 記録されたプレイ
- 77
- プレイヤー
- 1h 18m
- 平均プレイ時間
- 16
- コレクション登録
- 3
- ウィッシュリスト登録
6.9/10
Ludoyaのレビュー8件より
Evan7.0 On your turn, you move your action pawn 1 to 4 spaces along your player mat, then activate 1-3 actions located below where you ended your pawn's movement. Each step and each action beyond the first require you spend some amount of a replenishing pool of mana crystals. Most of the actions involve placing trains on the central hex map. The map starts out with a resource actin on each space. As players build their trains, they gain the possibility of being the first to claim those resources as points. The rightmost action on your board is deliver. This lets you pick up any number of goods your trains are sitting on, and score them if you have a train next to the city token that wants that type of good. If you deliver enough good, you also claim a bonus token that is worth nearly as many vp as goods you picked up. This also acts as a game timer. Players bump elbows for resources a lot, since up to three players can share the same space. In addition, there are few but still unwelcome take-that actions that can come up. For example, an action tile that can be purchased will when activated destroy an action tile from each other player. There are also abilities that can deliver or destroy goods outside of the normal delivery cycle which can make knowing what you'll have access to when its time to deliver difficult. Overall the game is enjoyable, but most of the interesting choices in the game are those made right at the start in terms of choosing your starting ability, map position and actions. Much of the remaining game is mild tactical choices executing the strategy you planned for. I had hoped there would be a compelling endgame where you resolve powerful stacks of three action combos, but in reality by the time you are getting stacks of three, the game is close to ending anyway, and you wind up rushing past your action stacks to make it to the delivery space one turn faster. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
3回プレイ済み
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。

























