Fortran

1973 · 教育

Fortran

Move three instruction markers through a computer program for points. Roll dice to advance, follow loops and conditionals, alter shared registers, and transfer results to a personal printer. The game ends when a marker reaches the end of the program, and the highest score wins.

プレイ人数
2
複雑さ
1 / 5

ゲームについて

デザイン

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。