
1973 · 教育
Fortran
Move three instruction markers through a computer program for points. Roll dice to advance, follow loops and conditionals, alter shared registers, and transfer results to a personal printer. The game ends when a marker reaches the end of the program, and the highest score wins.
- プレイ人数
- 2
- 複雑さ
- 1 / 5
ゲームについて
- デザイン
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。











