
2018 · パズル
ジンジャーブレッドハウス
Players build a three-by-three grid of domino-like tiles to bake four types of gingerbread and trigger special actions while fairy-tale characters try to nibble the house. Tiles can be stacked on existing ones to create a small 3D structure in front of each player; covering two identical symbols grants bonus gingerbread or extra actions. Points come from building the tallest structure, completing orders by discarding sets of gingerbread, and racing to meet specific conditions. The player with the most victory points at the end wins.
- プレイ人数
- 2–4 ベスト3人
- プレイ時間
- 30分
- 対象年齢
- 8+
- 複雑さ
- 1.8 / 5
ゲームについて
- Publisher
Ludoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 95
- 記録されたプレイ
- 100
- プレイヤー
- 37m 4s
- 平均プレイ時間
- 37
- コレクション登録
- 3
- ウィッシュリスト登録
4.7/10
Ludoyaのレビュー20件より
Evan1.6 This is a cute looking puzzle / recipe fulfillment game, but it felt a little too basic for me. You have a little personal board with a grid of spaces, and a personal draw pile of 15 2x1 tiles. On your turn you place a tile, which produces the things it covers, unless you cover 2 of the same icon in which case you get a bonus +1 to the action. The icons on these spaces either produce resources, get you a stairs token which is used to slide under a tile to allow placing over a ledge, reserve a recipe card from the display, or swap a resource for another resource. Then you can spend your resource tokens to fulfill recipe cards from the display. When you do so you get a 1x1 wild token that gets immediately placed and as before whatever covered then produces. Three times per game when you totally fill a level of your grid you get to take one of the endgame scoring cards. That's more or less it. The game relies heavily on what tiles wind up in your personal draw pile lining up to what flips into the recipe card display at the right time, as you have a max storage of 10 resource tokens at a time. The puzzle element is mostly, do I get two different or three of the same tokens? Do I spend four tokens for a 4vp card or six for an 8vp card? Ect. It's not un-enjoyable, I just wanted more from this game. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::nostar::nostar::nostar::nostar: Raw enjoyment
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
























