Mosaic: A Story of Civilization

2022 · 領土構築

Mosaic: A Story of Civilization

Players guide a growing civilization by selecting one of eight actions each turn and acquiring pillars that represent cultural, technological, and societal strengths. Pillars serve as prerequisites for technologies, enable specialization toward Golden Ages, and power engine-building through card combos and abilities. As the game progresses, scoring cards from four decks are revealed; each reveal triggers region scoring based on cities, towns, wonders, and military presence. After the final scoring reveal and one last turn, players tally points for settlements, wonders, projects, achievements, golden ages, and cards that score off their civilization pillars.

プレイ人数
2–6 ベスト4人
プレイ時間
120分
対象年齢
14+
複雑さ
3.1 / 5
6 Ludoyaで¥8,367から経済文明セット収集公開ドラフト手札管理

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Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
65
記録されたプレイ
135
プレイヤー
2h 28m
平均プレイ時間
48
コレクション登録
16
ウィッシュリスト登録
1
予約済み

6.0/10

Ludoyaのレビュー18件より

  • Onbase5.9

    A game skating close to mechanical excellence that's brought down by incongruencies in its physical implementation. A digital version could alleviate most of the quality-of-life issues and would allow the silky smooth turns to truly shine. The idea is fantastic, and though the product is lacking, I would still recommend trying it out. + Abstraction of military actions and tile placement ("exploration") makes the game very approachable + Iconography and general graphic design is extremely clear + Excellent art in both the cards and board + Actions are all very clearly laid out and are simple enough to making teaching the game a breeze to new players. + Game stays within a reasonable length even when approaching max player count - The board is too big given that the area majority scoring makes up about 1/3 of the possible points. - It's also quite inconvenient to track your own pillars of civilization tags let alone other players', which I only mention because another 1/3 of the points comes from racing the other players to certain tag or production milestones. - It's difficult to distinguish any of the tiles that get placed on the board from each other. Cities, ports, towns, and wonders all are the same shape and relatively the same colors. I would have liked to have seen some more distinction there, perhaps using different wooden pieces or something. - The player aid that comes with the game is nice, but at least for the first play, it would have been even nicer for each player to get their own smaller version of the aid. - The lack of a scorepad is absolutely criminal in a game that has in-game, end-of-round, and end-game scoring. [Retail version]

  • Roggie7.5

    not a very good 2 player game, but, still able to see the potential with more players.

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek