GIPF

1996 · 抽象戦略

GIPF

Players take turns placing a neutral piece on the board, aiming to create rows of four or more. When a player forms a qualifying row, they remove that row and may capture opponent pieces that extend it, changing the board state and opening new tactical possibilities. The objective is to cycle pieces through play and capture opponent material until the opponent has no pieces left to introduce. The game supports modular expansion through additional pieces that can alter interactions between plays in linked games.

プレイ人数
2
プレイ時間
30–60分
対象年齢
9+
複雑さ
2.7 / 5
6.9 Ludoyaで¥3,923からグリッド移動パターン構築

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
58
記録されたプレイ
27
プレイヤー
29m 3s
平均プレイ時間
20
コレクション登録
3
ウィッシュリスト登録

6.9/10

Ludoyaのレビュー10件より

  • Robert Bowlds6.0

    Hate to rate this so low, but it just felt futzy to me. Game was drawn out...way too long. Felt too much like chess but I would play chess if I wanted that style of game. Chess is superior.

    プレイ履歴なし

  • Alexandre MATHIS6.0

    Le premier de la série, on préfère pourtant le trio Dvonn, Yinsh et Zertz. Le dernier arrivé, Lyngkt est très sympa aussi (malgré ses couleurs moches).

    プレイ履歴なし

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。