Helios

2014 · 領土構築

Helios

Players act as high priests in a sun-worshipping civilization, using sunlight to generate resources and victory points. Players spend glass manastones to recruit workers, acquire building tiles, and advance temple construction; temple parts grow more expensive as a temple progresses. Resource management, city expansion, and timing of sunlight-based production drive development and scoring.

プレイ人数
2–4 ベスト3人
プレイ時間
60分
対象年齢
10+
複雑さ
2.9 / 5
5.5 Ludoyaで神話アクションポイントタイル配置フェーズ順序の可変

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Ludoyaで詳しい統計を見る
11
記録されたプレイ
16
プレイヤー
1h 24m
平均プレイ時間
5
コレクション登録
1
ウィッシュリスト登録

5.5/10

Ludoyaのレビュー5件より

  • Garfield6.0

    53 Unfortunately not much theme in here. Interesting mechanism with the sun. Feels like multiplayer solitaire. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Good amount of choices --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost none --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Dry --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]What tiles are available at your turn --> Strategy: :star::star::star::star::nostar: <!-- size 7]You should choose 1 and stick to it --> Components: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Many things to explain --> Rules quality: <!-- size 7]not yet read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Plays quite quick --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Try different strategy, that's it --> [/c]

  • Evan4.6

    This game plays quickly, too quickly really. The game ends just as you feel like you've got your engine going. The game has several paths to victory, but the paths intertwine enough that mid game you are still in a flexible enough position to change strategies. The components are really well done. The game gives you meaningful decisions with simple action choices. I had very high hopes for the future of this game, but it saw very little play after my first. I finally played it again and it didn't sing to me like it did a year before. I think there are more overall interesting engine builders in my collection at this point, that are more satisfying to play. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek