
産業/製造
Imperial Fever: Great Power Competition in the Late 19th Century
Imperial powers compete for world dominance between 1881 and 1915. Players build decks and pursue influence through national prestige, military power, naval dominance, colonial expansion, technology, and strategic areas. Area majority, push-your-luck, tug-of-war, and set collection mechanics shape the struggle, while political agendas provide different paths to victory. Event cards introduce international conflicts and domestic mishaps, and rising tensions can lead to the outbreak of the First World War.
- プレイ人数
- 1–4 ベスト4人
- プレイ時間
- 180–300分
- 複雑さ
- 3 / 5
第一次世界大戦ポスト・ナポレオン手札管理可変プレイヤーパワーゲーム終了時ボーナス
ゲームについて
- 出版社
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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。