
2020 · 抽象戦略
Inner Compass
Play a character searching for meaning in everyday life. Make choices, experience a range of emotions, and create meaningful memories while developing an inner compass. Manage and communicate emotions constructively to earn points and determine the most enlightened player.
- プレイ人数
- 2–4 ベスト2人
- プレイ時間
- 60分
- 対象年齢
- 14+
- 複雑さ
- 1.7 / 5
ゲームについて
- Publisher
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 4
- 記録されたプレイ
- 6
- プレイヤー
- 2
- コレクション登録
3.7/10
Ludoyaのレビュー2件より
LePois3.5 Not really a bad game, because it has good component quality, good ideas and it can be more than a nice game with a few adjustments. Speaking of which, there are a few remarks that I have a after a game of 4 players. You can interpret your actions to add to the theme with a bit of effort, but the theme is not integrated well enough in this abstract game - by the second half of the game we stopped seeing emotions and started to only see colors. Secondly, colors.: that dark blue is waaay to dark. Thirdly - theme related (as if it would matter - there are 5 emotions in the game, three of them are anger, depression and fear, why not put 3 nice ones if the theme is not that blended in?). Also, there is a bit of randomness related to the card drawing. If you try to plan in this game you will loose. You have to be oportunistic, and go in any direction that is available when it has a high reward.
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。











