KeyForge: Call of the Archons

2018 · ファンタジー

KeyForge: Call of the Archons

Each player commands a one-of-a-kind deck led by an Archon and races to forge three keys to unlock the Crucible’s Vaults. On each turn the active player declares one of the deck’s three Houses and may play and use any number of cards from that House. Players deploy creatures to fight, play artifacts and upgrades, and use effects to gather Æmber or disrupt the opponent. There is no deckbuilding: every deck is fixed and unique, so play focuses on discovering and exploiting the specific interactions within the deck and making tactical choices between fighting and reaping to reach six Æmber and forge keys first.

プレイ人数
2
プレイ時間
15–45分
対象年齢
14+
複雑さ
2.5 / 5
7.3 Ludoyaで戦闘カードゲーム手札管理相手への妨害

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Ludoyaで詳しい統計を見る
423
記録されたプレイ
137
プレイヤー
42m 7s
平均プレイ時間
77
コレクション登録
3
ウィッシュリスト登録

7.3/10

Ludoyaのレビュー40件より

  • Jan Solo5.0

    Juego de mazos cerrados en el que competimos contra nuestro adversario para forjar las 3 llaves del crisol.

  • virus3210.0

    muy muy muy bueno super recomendado

  • Alshter8.0

    Mazos: La llamada de los Arcontes (x3), La edad de la Ascensión (x3), Mundos en colisión (x4), Mutación masiva (x1), Mareas Oscuras (x2). Con Aventuras: La Gran Cacería

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Do I have to forge a key if I have enough Æmber at the start of my turn?

Yes — during Step 1, if you have enough Æmber to pay the current forging cost you must forge one key (only one key can be forged in Step 1 each turn). (page 4)

Which houses can I choose as my active house on Step 2?

You may choose any house shown on your identity card or any house for which you currently control a card; you cannot choose a house unless one of those conditions is met. (page 4)

Can I play or use cards that aren't of the active house during my turn?

No — during Step 3 you may only play, discard, or use cards that belong to the active house unless a card ability explicitly allows otherwise. (page 5)

What does "Omni" mean — can I use an Omni ability on a card that isn't the active house?

Yes — an "Omni:" ability may be triggered on any ready card you control even if that card does not belong to the active house; using it exhausts the card. (pages 6–7)

How does damage, armor, and destroyed work when creatures fight?

When creatures fight they simultaneously deal damage equal to their power, then prevention/ward/armor are applied and remaining damage is placed as tokens; if a creature has damage equal to or greater than its power it is tagged for destruction and later put into its owner's discard pile. (pages 7, 33)

If my creature and my opponent's creature both die in the same fight, do their "Destroyed:" abilities still trigger?

No — if both creatures are destroyed simultaneously they are not in play to have their "Destroyed:" abilities (that require them to be in play) resolve afterwards, so such abilities do not trigger; destroyed effects are handled at the destroyed timing described in the timing chart. (page 30; timing: page 33)

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。