Mage Knight Board Game

2011 · ファンタジー

Mage Knight Board Game

Players take the role of powerful mage-knights exploring and subduing a peninsula of the Atlantean Empire. They move across a modular map, recruit units, learn skills, and customize a deck of spells, abilities, and artifacts to tackle castles, dungeons, and powerful foes. Combat uses cards and positioning; successful encounters grant experience, followers, and loot that expand options for future turns. Games support solo, cooperative, and competitive play, with players balancing exploration, city assaults, and interactions with other mage-knights as they grow in power and pursue strategic objectives.

プレイ人数
1–4 ベスト1人
プレイ時間
60–240分
対象年齢
14+
複雑さ
4.4 / 5
6.7 Ludoyaで¥10,686から戦闘冒険グリッド移動ソロ / ソリティアゲーム協力型ゲーム

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
474
記録されたプレイ
162
プレイヤー
3h 7m
平均プレイ時間
124
コレクション登録
33
ウィッシュリスト登録
1
予約済み

6.7/10

Ludoyaのレビュー75件より

  • Jan Solo9.0

    Eurogame duro. Exploración, gestión de mano y ligero deckbuilding. Eres un mago guerrero y deberás derrotar a enemigos, asaltar fortalezas, aprender conjuros, reclutar tropas, etc.

  • José [ホセー]10.0

    Most wonderful adventure exploration game

  • Terumo10.0

    NEV

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

When does my turn end — can I stop early or must I play all my cards?

You may end your turn by playing or discarding at least one card (or skip only if your hand is empty); if your Deed deck is empty you may forfeit your turn to announce the end of the round (you must announce if you also have no cards in hand) and other players get one last turn (page 1).

How do I move — do I spend mana or play cards to move, and how does exploring work?

You gain and spend move points from movement effects (cards/abilities) and play non-wound cards sideways for 1 Move each; spend move points according to terrain cost and you can spend 2 move points to explore and reveal an adjacent tile (pages 1).

How do wounds and healing work for my hero and for units?

Hero wounds are taken as Wound cards into your hand and can only be removed by spending healing (playing healing effects or buying healing at villages/monasteries); unit wounds are placed on the unit (making it unusable) and must be healed by paying the unit's healing cost (healing can be done any time on your turn except during combat) (page 2).

What's the sequence when resolving combat — what are the six combat steps?

Combat proceeds in six steps: 1) Reveal all enemies, 2) Ranged/Siege attacks, 3) Block, 4) Damage assignment, 5) Attack (melee) phase, and 6) Outcome/resolution (apply shields, rewards, removals, or withdrawals) (page 2).

Do I have to defeat every defender to conquer a city or keep?

A city is conquered when all its defenders are defeated (rampaging enemies do not count as defenders), after which shields/leader are awarded; fortified sites work similarly — defeat the site's defenders to place shields and mark the site (page 2).

When do I draw back up to my hand limit and can my keeps/cities change that limit?

At the end of your turn you discard any number of cards (you must discard if you didn't discard during the turn) and then draw until you reach your hand limit; being on or next to your own keeps or conquered cities can increase your hand limit (page 1).

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  • Full Game Kit
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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek