New Amsterdam

2012 · 経済

New Amsterdam

Set in a Dutch colonial settlement on Manhattan Island, players act as wealthy patrons establishing estates and businesses to profit from the fur trade. Players bid on action lots each round to build structures, work land for food and materials, recruit indentured servants, trade with the Lenape, ship pelts to Europe, and vie for political offices. Expansion of land claims alters available actions and forces interactions with Native camps along the river, while resource management and auction placement drive strategic choices.

プレイ人数
2–5 ベスト5人
プレイ時間
90分
対象年齢
12+
複雑さ
3.2 / 5
5 Ludoyaでルネサンスオークション:一巡エリア多数派/影響力オークション/入札

ゲームについて

デザイン
アート

購入先

ショップ価格と中古品を毎日チェックしています。

Ludoyaですべての価格を比較

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
15
記録されたプレイ
26
プレイヤー
1h 6m
平均プレイ時間
4
コレクション登録

5.0/10

Ludoyaのレビュー7件より

  • Evan4.6

    This is a very tough game. Players bid at the start of each round for not only turn order, but the actions they are allowed to resolve. The bid is really interesting in that you can spend even resources on the bid, which means you could easily get the actions you need but find you've overspent and then you might not be able to resolve those actions properly. I'm not sure how getting a big early corn production isn't the best move all the time, as it not only fuels your other goals, but since you can bid with it, you can win whichever auctions you want. Of course if several players realize that, then they'll bid more aggressively for it and turn order so maybe that self balances? The game is unique in that I can't easily describe it to someone using the generic terms we have for mechanisms. This to me is a really good thing. The problem with the game is that it feels very feast or famine. Either you have more than you can use of something, or you don't have any. It's extremely punishing for players who make mistakes, and at the end, win or lose, you don't really get the satisfying feeling of having built or accomplished something. It feels close to greatness, but it's just lacking some crucial magic. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Sup8.3

    Sleeved

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek