
2019 · 冒険
The Lord of the Rings: Journeys in Middle-Earth
Players take on heroic characters exploring Tolkien's Middle-earth in a fully cooperative, app-driven campaign. Each session is a single scenario in a larger narrative where players travel through revealed map locations, face scripted enemies controlled by the companion app, and make choices that affect future adventures. Characters develop and gain gear and abilities between scenarios, and the app manages story events, enemy behavior, and map discovery to create dynamic, branching campaigns for one to five players.
- プレイ人数
- 1–5 ベスト2人
- プレイ時間
- 60–120分
- 対象年齢
- 14+
- 複雑さ
- 2.7 / 5
ゲームについて
- アート
The Lord of the Rings: Journeys in Middle-earth – Shadowed Paths Expansion2020
The Lord of the Rings: Journeys in Middle-earth – Villains of Eriador Figure Pack2019
The Lord of the Rings: Journeys in Middle-earth – Dwellers in Darkness Figure Pack2020
The Lord of the Rings: Journeys in Middle-Earth – Spreading War Expansion2021
The Lord of the Rings: Journeys in Middle-Earth – Scourges of the Wastes Figure Pack2022
The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown2019
The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale2020
The Lord of the Rings: Journeys in Middle-Earth – Poison Promise2022Ludoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 1,505
- 記録されたプレイ
- 414
- プレイヤー
- 1h 38m
- 平均プレイ時間
- 187
- コレクション登録
- 41
- ウィッシュリスト登録
7.8/10
Ludoyaのレビュー106件より
gcasasf10.0 I absolutely love this dungeon crawler game.
プレイ履歴なし
Roggie9.0 Very similar to mansions of madness but I like this theme so much more!
プレイ履歴なし
Little replayability: although the game gives the illusion that the result of the actions has an impact on the following missions, if you play again changing the decisions you realize that the only thing that will change is the text, but the missions are almost identical. Little thematic (although it is supposed to be their category): during the game the heroes will waste time playing with children, and walking goats... Listening to the sound of a goldfinch in a tree gives you experience points, but solving a ancient riddle found in some runes of an abandoned temple just a little encouragement. The app works very well. It manages a lot of the bureaucracy but still feels like a board game. --- Poca rejugabilidad: aunque el juego da una ilusión de que el resultado de las acciones tiene impacto en las siguiente misiones, si vuelves a jugar cambiando las decisiones te das cuenta que lo único que cambiará es el texto, pero las misiones son casi idénticas. Poco temático (aunque se supone que es su categoría): durante la partida los héroes van a perder el tiempo jugando con niños, y paseando cabras... Escuchar el sonido de un jilguero en un árbol te proporciona puntos de experiencia, pero resolver un antiguo acertijo encontrado en unas runas de un templo abandonado solamente un poco de ánimo. La aplicación funciona muy bien. Gestiona mucha de la burocracia pero se sigue sintiendo un juego de mesa.
40回プレイ済み
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
How many actions do I get on my turn, and can I move between them?
You get two actions, and they can be the same action twice. A Travel action gives you two moves, and you can interrupt those moves to perform your other action (Rulebook, p. 6).
Do I spend an action to explore a new tile?
No. When you move onto any space of an unexplored tile, you must explore it immediately; exploring is not a separate action (Rulebook, p. 6; Rules Reference, p. 19).
Can I just leave a space with enemies, or interact with a token there?
Not without provoking them: before moving out of a space or performing an Interact action there, you must provoke each readied enemy group in that space. You must provoke them again for each separate Interact action (Rules Reference, pp. 21–22).
How do tests work, and what do fate icons do?
Reveal cards equal to the tested stat, then count the success icons; the text on revealed cards is ignored. During the test, each inspiration you spend converts one fate icon into one success (Rulebook, p. 10; Rules Reference, pp. 16, 25).
Do the icons on my prepared cards count during a test?
No. Prepared cards let you use their abilities, but their success and fate icons have no effect and are ignored (Rules Reference, p. 20).
Can I attack an enemy in an adjacent space, and how do I resolve the attack?
You can attack an enemy in your space; to attack from an adjacent space, your item must have the ranged icon. Test a stat shown on that item, spend successes on its abilities, enter the hits and modifiers in the app, then select Apply (Rulebook, pp. 7, 11; Rules Reference, p. 21).
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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。





















