
2012 · ファンタジー
レジスタンス: アヴァロン
Players take on secret roles as members of Arthur’s court, divided between loyal servants of Good and hidden agents of Evil. Over successive rounds, teams are proposed to undertake quests; players discuss, accuse, and vote to approve mission crews while hidden loyalties determine their choices. One player may secretly know the identities of some opponents and must guide the group without revealing themselves, while Evil players coordinate to sabotage quests. The game resolves through social deduction, voting, and mission outcomes across multiple rounds, with optional compatibility to combine with related sets.
- プレイ人数
- 5–10 ベスト7人
- プレイ時間
- 30分
- 対象年齢
- 13+
- 複雑さ
- 1.7 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 1,600
- 記録されたプレイ
- 1,100
- プレイヤー
- 22m 26s
- 平均プレイ時間
- 307
- コレクション登録
- 15
- ウィッシュリスト登録
- 1
- 予約済み
7.5/10
Ludoyaのレビュー128件より
Julen T.8.5 Diversión 4/5 · Interacción 5/5 · Atractivo 3/5 · Originalidad 3/5 · Rejugabilidad 4/5 · Accesibilidad 5/5
プレイ履歴なし
Mestremuten6.0 Rating: 4/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1
14回プレイ済み
Carlos8.0 Fácil y divertido
プレイ履歴なし
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
If one player plays a Fail card, does the quest automatically fail?
A quest fails if one or more Fail cards are played; only exception is the 4th Quest in games of 7+ players, which requires at least two Fail cards to fail (page 5).
What happens if the team vote is tied?
A tied vote is treated as a rejection, the Leader passes clockwise and a new team is proposed; if five Teams are rejected in a row, Evil wins (page 4).
Who sees whose loyalty during setup — what does Merlin know and do Evil players know each other?
During setup the Leader runs the reveal script so that all Evil players see each other and Merlin is shown who the Evil players are; Merlin must keep that knowledge secret (page 2).
How many players are required on each Quest for different player counts?
Team sizes are given by the chart: for 5 players: 1st–5th = 2,3,2,3,3; 6 players = 2,3,4,3,4; 7 players = 2,3,3,4,4; 8 players = 3,4,4,5,5; 9 players = 3,4,4,5,5; 10 players = 3,4,4,5,5 (page 3).
If the Good team completes three successful Quests, can Evil still win?
Yes — after three successful Quests the Assassin names one player as Merlin; if the named player is Merlin, Evil wins, otherwise Good wins (page 6).
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。

























