
2015 · 도시 건설
Above and Below
Above and Below is a board game for 2–4 players. It plays in 90 minutes and is meant for ages 13 and up. Ludoya players call it best with 3. It is rated 5.5 out of 10 by 58 Ludoya reviewers. The cheapest copy in stock is ₩54,873 (대한민국).
Players found and expand a frontier village on the surface while organizing expeditions into a vast cavern below. On a personal village board, players assign unique villagers to jobs such as constructing buildings, harvesting resources, training apprentices, or joining cave ventures. Explorations trigger passages from a storybook that present encounters and choices influenced by which villagers and items accompany the party. Resources and discoveries feed village growth; at game end the most developed village scores the win.
- 인원
- 2–4 최적 3명
- 플레이 시간
- 90분
- 연령
- 13+
- 복잡성
- 2.5 / 5
게임 소개
- 디자인
- Publisher
확장판
Ludoya에서 보기
Above and Below: Desert Labyrinth and Underforest Encounter Book2015
Above and Below: Groves2016
Above and Below: Expanded Edition Exclusives2015
Above and Below: Megaland Bonus Cards2018
니어 앤 파: 다이스 타워 캐릭터 타일2020
The Red Raven Fan Box #12018
Arzium Archive Promo Box2024
Above and Below: Watch It Played Building Promo Card2016
Above and Below: Mystic's Hut Promo Card2015
Near And Far: Rodney & Pep Watch It Played Character Tiles2017
니어 앤 파: 시크릿 카발 캐릭터 타일2020
Above and Below: G@mebox Building Promo Card2016
Above and Below: Treasure Chest2025
니어 앤 파: 현상금 사냥꾼 캐릭터 타일2020함께 플레이 가능
Ludoya에서 보기Ludoya 테이블의 사진
Ludoya에서 모든 사진 보기Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 300
- 기록된 플레이
- 306
- 플레이어
- 1h 9m
- 평균 플레이 시간
- 120
- 컬렉션 보유
- 17
- 위시리스트 등록
- 1
- 예약 구매
5.5/10
Ludoya 리뷰 58개 기준
Evan2.5 This is a really tight worker placement game where you don't have time to achieve what you want to do. In the game you are trying to make time to hire new workers, buy buildings, gather different goods and go adventuring. The adventuring mechanism is a big luck element. You send 2+ workers, draw a card, roll and die, and then another player finds the matching result number and reads the story snippet in the storybook along with two reactions the player can react with along with the difficulty rating of choosing that reaction. It's unusual, but possible to completely fail, as each worker sent rolls a d6 to see they contribute successes. Rewards can range from a few bucks, to valuable resources, to special characters. The unevenness in the value of the rewards can give certain players opportunity advantages over others. The obvious comparison for this game would be Tales of the Arabian Nights, which also uses a choose your own adventure style book, however the two games have very different feelings. In Arabian Nights, you have a character, and when you are presented with a story choice, you think, what would my character do in this situation? In Above and Below, you are mostly looking at the numbers. If one decision requires 4+ successes, and the other has a different result that would succeed with 3+ or 7+, what I'm doing is looking at how many successes I think I can roll based on the workers I sent on the adventure. Not as much at the story choice. This isn't a problem with the game per se, but initially I was thinking that this game would solve the problem of Arabian Nights, where it's mostly story and not much game. Nobody in my group felt particularly passionate about this game, but I'm excited to see where this style of game goes from here. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
Elfrikijugon8.5 Zona lúdica
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
Do I have to send exactly two villagers when I Explore, or can I send more?
You must send at least two villagers to explore, but you may send any number more and you roll one die per villager sent (page 6).
How do lanterns from die rolls and exerting villagers work — can a villager give zero lanterns?
Each villager’s die yields lanterns according to the thresholds on the cave card (low rolls give 1 lantern, high rolls give 2 — there is no zero), and you sum those lanterns to meet an explore number; you may then Exert villagers (move them to your injured area) to gain +1 lantern each (pages 6 and 8).
If I fail an Explore, what happens to the cave card and my villagers?
If you fail you gain no rewards, move any villagers remaining on the cave card to your exhausted area, and place the cave card on the bottom of the cave deck; apply any failure penalties printed in the encounter paragraph (page 8).
Can I perform Free Actions (like buying/selling a good) after I take a normal action on my turn?
Free actions may be performed any time before you take a normal action on your turn, but once you perform a normal action you may not take any free actions until a later turn (page 9).
How do beds, cider, and potions interact when resting villagers at the end of the round?
At round end you may first spend potions (move one injured→exhausted per potion) and ciders (move one exhausted→ready per cider); then each bed on your buildings lets you move one villager up one area (injured→exhausted or exhausted→ready); note some villagers (e.g., Metal Man) are exceptions (pages 10 and 12).
How does the Advancement Track affect income and scoring — which goods give me income each round?
Place goods left-to-right on the advancement track; the rightmost filled slot determines your current per-round income (the number at the top right of that slot), while the left number above each slot is the endgame points per good in that slot, and goods placed there cannot be removed (pages 12 and 10).
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Ludoya로 Above and Below 플레이하기
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.















