Affentennis

2006 · 액션 / 손재주

Affentennis

A dexterity-driven tabletop tennis simulation played on a hex‑gridded court. Players use a rubber‑band launcher to send a small ball and move wooden monkey markers to indicate their position on the grid. Turns combine physical skill with tactical choices: each player has a limited movement allowance when striking or returning, may borrow from their next move at the cost of reduced shooting effectiveness, and can employ options such as serve‑and‑volley using a wooden block, lobbing over volleys with a ramp, or attempting smash shots. The game balances flicking accuracy with spatial planning and resourceed movement management.

인원
2
플레이 시간
60분
복잡성
1.6 / 5

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
1
기록된 플레이
1
플레이어
2
컬렉션 보유

7.3/10

Ludoya 리뷰 2개 기준

  • Tomol7.5

    original dexterity game

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.