Automobile

2009 · 경제

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

인원
3–5 최적 5명
플레이 시간
120분
연령
12+
복잡성
3.5 / 5
6.4 Ludoya 기준산업 / 제조가변 플레이어 능력공개 드래프팅대출

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
84
기록된 플레이
157
플레이어
2h 19m
평균 플레이 시간
27
컬렉션 보유
11
위시리스트 등록

6.4/10

Ludoya 리뷰 29개 기준

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8.0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.