
2009 · 경제
Automobile
Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.
- 인원
- 3–5 최적 5명
- 플레이 시간
- 120분
- 연령
- 12+
- 복잡성
- 3.5 / 5
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 84
- 기록된 플레이
- 157
- 플레이어
- 2h 19m
- 평균 플레이 시간
- 27
- 컬렉션 보유
- 11
- 위시리스트 등록
6.4/10
Ludoya 리뷰 29개 기준
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
setropo8.0 ECDE # 14 Un gran juego que necesita una edición a la altura.
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.



























