Carson City

2009 · 도시 건설

Carson City

Players draft one of seven character roles each round and deploy cowboys to action spaces to build structures, settle plots, or improve roads. Actions include claiming terrain, constructing buildings and houses, hiring pistols (hired help), collecting money, and triggering duels when multiple cowboys occupy the same location. Resolution of conflicts uses dice to determine outcomes, and players score points for controlled plots, buildings, mountains, hired help, and accumulated money. The game runs four rounds and combines worker placement, area control, and tactical combat to determine the highest-scoring player.

인원
2–5 최적 4명
플레이 시간
90분
연령
12+
복잡성
3.2 / 5
7.5 Ludoya 기준경제미국 서부가변 플레이어 능력주사위 굴리기영역 과반/영향력

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
188
기록된 플레이
256
플레이어
1h 54m
평균 플레이 시간
27
컬렉션 보유
18
위시리스트 등록

7.5/10

Ludoya 리뷰 48개 기준

  • Mestremuten7.0

    Rating: 3/5 Production value: 4/4 Is the game in my collection/Love to have?: 0/1

    첫인상 · 2회 플레이

  • Carlos8.0

    Mucha interacción y tiempo de duración bien acotado.

    첫인상 · 1회 플레이

  • Pimpi Pimpinela9.0

    Colocación de trabajadores con interacción y construcción de edificios, que más le puedes pedir? Juego redondo. Top3

    플레이 기록 없음

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Can I place a cowboy on an action or parcel that's already occupied? What happens then?

Yes — you may place a cowboy on a square or parcel already occupied; that triggers a duel in which each involved player rolls a die and adds their firepower (cowboys + revolvers in reserve); the highest total wins the right to perform the action and losers return their cowboy to their personal reserve (tie broken by lower turn-order number). (p. 3)

Are there action spaces where multiple cowboys can be placed without a duel?

Yes — some squares explicitly allow multiple cowboys without a duel: Wages gives $4 per cowboy on the square, and one Roads square gives one road per cowboy on it; other action squares follow the board's sequence and duel rules. (pp. 3–4)

Do I need a road to build on a parcel? Any exceptions or extra requirements?

Generally a parcel must be reached by a road (at least one road touching a corner) to build, and many buildings also force you to place a house on a free road-reached parcel; exceptions: ranches and mines do not need a road. You may also buy a building and keep it in front of you to place later (see timing rules). (pp. 4, 6)

What happens if I finish the turn with more cash than my personality's cash limit?

Any money above your personality's cash limit must be spent; for every $10 you must spend you receive 1 victory point (you may spend more money voluntarily and still get 1 VP per $10). Each personality card shows its cash limit. (pp. 3, 7)

Do houses that belong to other players (or owner-free houses) count toward my building incomes?

An owner-free house increases neighbouring buildings' values for everyone, but a house built on a parcel belonging to a player only benefits that player's buildings (the same distinction applies to mountains/mines). (p. 5)

Can I attack a church or a prison, or attack buildings next to someone else's church?

No — you may not attack a church or a prison; furthermore a church prevents attacks on all directly adjacent buildings of its owner, and building a church next to a building being attacked cancels that attack. (p. 6)

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.