
2017 · 모험
Sword & Sorcery: Immortal Souls
Five legendary heroes return from death as immortal champions to confront a spreading Darkness. Players each control one or more heroes represented by miniatures, dual-sided hero sheets, and customizable decks of powers, equipment and soul resources. A scenario-based campaign drives character growth: heroes gain soul points, unlock new powers, magic and artifacts, and choose between parallel class options on their hero sheet. Enemies are run by an AI activation system that uses encounter draws and enemy-specific behavior cards to create varied, unpredictable turns without a Game Master. Combat and magic use custom D10 dice and a cooldown-based powers system, while death converts a hero into a ghost form able to use a special shout and later resurrect at an altar by spending soul points. The game supports one to five players, modular maps, detailed minis, and scenario play designed for roughly 90-minute sessions.
- 인원
- 1–5 최적 2명
- 플레이 시간
- 60–150분
- 연령
- 13+
- 복잡성
- 4.1 / 5
게임 소개
확장판
Ludoya에서 보기
Sword & Sorcery: Arcane Portal2018
Sword & Sorcery: Darkness Falls2017
Sword & Sorcery: Vastaryous' Lair2018
Sword & Sorcery: Hero Pack – Victoria: Captain / Pirate2017
Sword & Sorcery: Hero Pack – Onamor: Necromancer / Summoner2017
Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress2017
Sword & Sorcery: Hero Pack – Ryld: Chaotic Bard / Lawful Blademaster2017
Sword & Sorcery: Hero Pack – Samyria: Druid / Shaman2017
Sword & Sorcery: Hero Pack – Kroghan: Barbarian / Dreadlord2017
Sword & Sorcery: Ghost Soul Form Heroes2018
Sword & Sorcery: Hero Pack – Volkor: Dragonheart / Dragonflame2019
Sword & Sorcery: Hero Pack – Skeld: Slayer / Berserker2019
Sword & Sorcery: Ancient Chronicles – Genryu/Shakiko Hero Pack2022
Sword & Sorcery: Ancient Chronicles – Chaotic Familiars2021
Sword & Sorcery: Ancient Chronicles – Lawful Familiars2021
Sword & Sorcery: Special Hero Pack – Sigrid / Sigurd: Thane / Skald2021
Sword & Sorcery: Myths of the Arena2022
Sword & Sorcery: Abyssal Legends – Tristan Hero Pack2017
Sword & Sorcery: Ancient Chronicles – Spawn Gates and Gods' Shrines2021
Sword & Sorcery: Ancient Chronicles – Kickstarter Set2021
Sword & Sorcery: Special Hero Pack – Alternate Hero & Ghost Soul Set2021
Sword & Sorcery: Onamor and Volkor2017
Sword & Sorcery: Abyssal Legends2025
Sword & Sorcery: Hero Pack – Sigrid Thane/Skald2021
Sword & Sorcery: Abyssal Legends – Merlin Hero Pack2025
Sword & Sorcery: Abyssal Legends – Abyssal Chest2025
Sword & Sorcery: Abyssal Legends – Abraham Hero Pack2025
Sword & Sorcery: Abyssal Legends – Arthur Hero Pack2025
Sword & Sorcery: Abyssal Legends – Asteria Hero Pack2025
Sword & Sorcery: Galaxy Defenders Monster Set2019
Sword & Sorcery: Abyssal Legends – Immortal Souls Nemeses2025
Sword & Sorcery: Special Hero Pack – Mist: Death Guardian / Necrowarrior2021
Sword & Sorcery: Ancient Chronicles – Shakiko White/Black Monk Hero Pack2021
Sword & Sorcery: Hero Pack – Sigurd Thane/Skald2021함께 플레이 가능
Ludoya에서 보기Ludoya 테이블의 사진
Ludoya에서 모든 사진 보기Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 165
- 기록된 플레이
- 87
- 플레이어
- 2h 7m
- 평균 플레이 시간
- 63
- 컬렉션 보유
- 14
- 위시리스트 등록
- 1
- 예약 구매
7.5/10
Ludoya 리뷰 30개 기준
Jan Solo5.0 Decepción, pendiente de echar más partidas. Dungeon Crawler excesivamente complicado pero no por ello más estratégico. Como crawler clásico es de lo mejorcito, pero amo los crawlers más modernos como Gloomhaven o Etherfields que tienen gestión de mano. Las minis personalmente no me gustan y los tableros de jugador tampoco. Para mi gusto falta consistencia en la producción, hay cosas de gran calidad (tableros, p.e.) y otras muy reguleras. Impro-Reseña⇒ https://youtu.be/8QkzmngMTiU
Balleflass5.0 Terrible writing and boring story. Boring class abilities. Somewhat fun equipmemt, but the gameplay gets samey quick.
phoenix40317.2 My Pros&Cons (Retail Version): 5 Players without the need for an overlord. The monster AI really works well and the management is distributed to all players. Game delivers a really good dungeon crawling feeling. Story unfolds during playing a scenario trough events and roadmarks. In the first scenario there might only be two or three options to choose from in an event but the decision making gets deeper and more meaningful as the story goes on. Lots of dice rolling but you almost never really miss an attack just by rolling an X or something like that. Looting treasures and leveling up your characters is fun! Story itself (played 4 of 7 quests so far) is only mildly interesting, mostly common fantasy stuff. Partly unlogical and involuntarily comical. Too much useless tokens! I've never used the tokens for armor, hits, etc. so far. Insert is completely useless as soon as you punch anything out. I find that really infuriating. Just do a well thought-out one or no insert at all! I would have preferred no separation in book of secrets and book of adventures. Just put the paragraphs of the book of secrets behind the scenario they belong to. That way you wouldn't have to constantly look up something in one of three books (rules/adventure/secrets). In the base game are only 5 heroes and a few different types of enemies. More variety in both would have been nice (you can play all heroes on two different sides but that doesn't offer much variety in my opinion. It's basically the heroes's signature move that changes and one or two abilities per hero). My biggest complaint: The rules are waaaaaaaay to fiddly! Man, I have never played another game in my life in which I forgot about more rules than Sword&Sorcery. I wrote a "rules summery" that took me 8 pages (Gloomhaven took me 2 and 2 for the character retirement). I constantly have to look something up either in the rule book or on several different cards. If I want to make an attack for example I have to look on my character sheet, weapon(s) and inventory item(s) and ability cards and I have to remember rules about dominating an area, focus attacks, LoS and being engaged in combat. Than I have to look on at least 2 up to 4 cards to decide what defensive values my target has. Has it resistances? Has it a defense roll? Has it armor or magical armor? Is it knocked down? Has it special defense actions? It gets better the more you play obviously but I guarantee theres always something I forget. This belongs to the point of rule fiddliness which makes it even worse: The card design is very unstructured and overload with text and symbols. Game comes with a reference sheet but that misses some important rules. Despite all the negative aspects I really grew to like this game after several plays. I can't really tell the reasons for this but I really like playing it and think it's a fun game.
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
벽, 문, 또는 우리 사이에 안개가 있어도 적을 공격하려면 시야(Line of Sight)가 필요한가요?
네 — 공격, 아이템, 그리고 능력은 모두 적법한 L.O.S.(시야선)를 요구합니다. 벽, 이동을 막는 지형, 타일 바깥 가장자리, 그리고 일부 피규어는 L.O.S.를 막을 수 있으며, 시야는 5개 구역으로 제한됩니다(시야선 규칙과 안개 전쟁을 참조). (p12–13)
제가 적이 있는 구역을 통과하거나 그 구역을 떠날 때, 적들이 저를 공짜로 공격하나요?
네 — 적이 있는 지역을 통과하거나 그 지역을 떠날 때마다 회피해야 하고, 그 지역의 각 적은 당신이 이동해 나가기 전에 반응 공격을 합니다. 유일한 예외는 그 지역을 영웅들이 지배하고 있을 때뿐입니다. (p21–22)
이동 중에 멈춰서 전투 행동(공격)을 하고, 그 다음에 다시 이동을 이어갈 수 있나요?
아니요 — 특별한 효과에 달리 명시되어 있지 않는 한, 이동을 멈춰 전투를 수행한 다음 다시 이동을 이어갈 수는 없습니다. 다만 이동 중에 액션이나 무료 액션은 사용할 수 있습니다. (p14)
액션과 자유 액션의 차이가 뭐예요? — 제가 대시(액션)를 사용하면 그 턴에 여전히 공격할 수 있나요?
액션(노란색)은 제한된 액션 활동 중 하나를 소모하지만, 프리 액션(회색)은 제한이 없습니다. 대시는 액션이며 액션 1개를 사용하지만 전투 활동은 소모하지 않으므로, 남은 전투 활동이 있다면 그 턴에 여전히 공격할 수 있습니다. (p14, p23)
적과 교전 중일 때 장착한 아이템을 재정리하거나 교환할 수 있나요?
아니요 — 여러 액션은 ‘교전 중이 아니어야’ 사용할 수 있습니다. ‘장착한 아이템 재정리’와 ‘아이템 교환’ 둘 다, 사용하려면 영웅이 전투 중 교전 상태가 아니어야 한다고 명시하고 있습니다. (p23)
내 영웅이 죽으면 어떻게 되나요 — 고스트 소울과 부활은 어떻게 작동하나요?
죽으면 영웅은 Ghost Soul이 되며, 즉시 Soulrank을 1 잃고, Ghost Soul 형태로 뒤집으며, 인벤토리(장착 중인 아이템은 제외)를 떨어뜨리고, 활성화된 Shrine에서 영웅의 현재 Soulrank와 같은 수의 Soul Point를 지불해 부활하기 전까지는 Ghost Soul 행동만 사용할 수 있다. (p38–39)
유사한 보드게임
Sword & Sorcery: Ancient Chronicles2021
Middara: Unintentional Malum – Act 12019
Maladum: Dungeons of Enveron2024
크툴루: 죽음마저 죽으리니2020
Dungeon Universalis2019
프라이멀: 디 어웨이크닝2026
Core Space: First Born2021
매시브 다크니스 2: 헬스케이프2022
Malhya: Lands of Legends2025
Darklight: Memento Mori2018
The Hunters A.D. 14922025
크툴루: 죽음마저 죽으리니 - 미지의 공포2026이 게임 소유자가 함께 가진 게임
Sword & Sorcery: Ancient Chronicles2021
Warfighter: The WWII Tactical Combat Card Game2016
HEXplore It: The Domain of Mirza Noctis2022
Mass Effect: The Board Game – Priority: Hagalaz2024
Combat! Volume 12019
D-Day at Omaha Beach2009
Machina Arcana (Second/Third Edition)2019
Warhammer Quest: The Adventure Card Game2015
Galaxy Defenders2014
부패한 성배: 아발론의 몰락2020
Thunderstone2009무료, 웹·Android·iOS 지원
Ludoya로 Sword & Sorcery: Immortal Souls 플레이하기
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.









