The Anarchy

2025 · 도시 건설

The Anarchy

Players portray English nobles loyal to King Stephen during the civil war of the 12th century. Over five rounds, players develop their domain, recruit forces, erect and upgrade defenses, and construct siege engines to attack strongholds held by rival factions. Tactical choices balance accumulating bravery, loyalty, influence, and military might against managing discontent among followers. Each round presents opportunities to defend against approaching Angevin armies, press offensives into enemy territory, and expand territorial control. The highest-scoring player at the end, based on the four key resources and stability, earns the largest reward from the king.

인원
1–4 최적 1명
플레이 시간
60–90분
연령
13+
복잡성
3.9 / 5
8.8 Ludoya 기준₩89,191부터중세트랙 이동다용도 카드연쇄

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Ludoya에서 전체 통계 보기
49
기록된 플레이
11
플레이어
2h 15m
평균 플레이 시간
15
컬렉션 보유
19
위시리스트 등록

8.8/10

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  • 상호작용8.0
  • 재플레이 가능성8.0
  • 독창성8.0
  • 외관8.0
  • 접근성8.0
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룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

When do we draft Path Cards and when do I actually get the workers/resources on them?

At round start you reveal one Path Card per player and each player picks one in the tent/turn order (or solo rules) (page 9). You only gain the workers and resources printed on that Path Card during the Production phase, then you tuck the Path Card beneath your Player Board (page 10).

How do filling boxes/tracks and Building levels work—are there order or left‑to‑right rules?

Most Tracks must be filled left-to-right and boxes with icons give the items printed when covered; Buildings must be constructed by filling required Leadership Row boxes and paying costs, and you cannot build larger Levels until the smaller Level has been completely filled (page 11).

What exactly happens in the Castle Defence phase—when do we pay food, deploy defenders, and discard workers?

First pay food equal to the round number (1 Discontent per missing Food), then deploy remaining Craftsmen, Soldiers and Knights to castle sides, after which any remaining Workers and Resources are discarded before revealing and resolving Attack Cards (pages 26–27).

How do I resolve Attack Cards and which defences work — do fortifications break?

Resolve Attack Cards from right to left, using the A–E letters on the card mapped to strengths on the Scenario Card to determine attack strength, and apply only the listed defences (Fortifications, Tactics, Workers, etc.); Fortifications absorb damage and do not break, Towers defend adjacent sides, and some attacks (e.g., Catapult/Trebuchet) cannot be defended by Fortifications or Workers (pages 28, 30).

Are Beer, Knights and other defenders consumed when used, and what happens after defence?

Workers used for defence are discarded to the supply when their strength is spent; Knights have 2 strength and, if only 1 is used, survive laid down with 1 remaining, while Beer may be given to a Craftsman/Soldier for +1 strength (each may consume at most 1 Beer) (page 29). After all attacks are resolved you gain Loyalty/Discontent per the Round’s Determination, retire surviving deployed units and gain 1 Serf per 3 discarded strength, then discard remaining Attack Cards (page 31).

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.