티그리스 & 유프라테스

1997 · 추상 전략

티그리스 & 유프라테스

Players build civilizations in the ancient Fertile Crescent by placing tiles to create kingdoms and monuments. Each player manages four types of leaders—farming, trade, religion, and government—to collect points in those categories, but the final score is determined by the weakest category, encouraging balanced development. Civilizations expand and collide on the board, producing external conflicts where only one leader of a type survives, and internal conflicts that can replace leaders within a kingdom. An advanced variant adds a multi-tile monument that players can construct by trading in tokens; monuments are permanent and grant additional scoring opportunities.

인원
2–4 최적 4명
플레이 시간
60–120분
연령
14+
복잡성
3.5 / 5
7.1 Ludoya 기준문명고대패 관리영역 과반/영향력상대 괴롭히기

구매처

매장 가격과 중고 매물을 매일 확인합니다.

Ludoya에서 모든 가격 비교

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
370
기록된 플레이
399
플레이어
1h 23m
평균 플레이 시간
130
컬렉션 보유
39
위시리스트 등록
4
예약 구매

7.1/10

Ludoya 리뷰 87개 기준

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    5회 플레이함

  • SrCornelius7.0

    Local-(217)

    첫인상 · 2회 플레이

  • andycted9.5

    3-4 players

    12회 플레이함

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Can I place a leader on any empty space—including river spaces—or place one so it unites kingdoms?

No. A leader must be placed on an empty land space adjacent to a temple, cannot be placed on a river space, and may not be placed so as to unite kingdoms (leaders can be repositioned or withdrawn under other rules) (page 6).

What exactly happens when I play a catastrophe tile on an existing tile or an empty space?

A catastrophe permanently blocks that space and may be placed on an empty space or on top of an existing tile (removing that tile), but it cannot be played on a tile bearing a treasure or monument or on a leader; if it removes the last temple adjacent to a leader, that leader is immediately withdrawn (page 7).

How do revolts work—how is strength counted and who wins ties?

In a revolt the attacker and defender count temples adjacent to their conflicting leaders, then attacker then defender may each once commit extra temple tiles from hand; highest total wins and the defender wins ties; the loser withdraws his leader, the winner gains one amulet, and all committed temples are removed from the game (page 8).

How are wars resolved and how do you get victory points from them?

For a war count each side’s supporters (connected tiles of the leader’s color) and then attacker then defender may commit matching-color tiles from hand; the higher total wins and the defender wins ties; the loser removes his leader and all supporters, and the victor gains one victory point for the withdrawn leader plus one for each supporter removed (committed tiles do not score) (pages 9–10).

When can I build a monument and do the flipped tiles still count for conflicts/supporters?

If a tile completes a 2×2 square of like-colored tiles the active player may flip those four tiles facedown and place a monument (one monument color must match the facedown tiles); the facedown tiles still count as part of regions/kingdoms and link leaders but do not count as supporters in conflicts, and monuments cannot be destroyed (page 11).

How is the winner decided at game end and how are treasures used for tiebreaks?

The game ends when only one or two treasures remain or the bag is empty; players then allocate their treasures among the four spheres as they choose and compare players’ weakest sphere—whoever has the highest lowest-sphere wins, with ties decided by comparing next-lowest spheres (if all four spheres are equal, tied players share victory) (page 14).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.