
2005 · 전쟁 게임
황혼의 투쟁
1945년부터 1989년까지 미국과 소련 사이의 지정학적 경쟁을 다루는 2인용 시뮬레이션 게임입니다. 플레이어는 이벤트 중심 카드가 들어 있는 공유 덱을 사용해 영향력을 배치하고, 쿠데타를 일으키며, 지역별로 나뉜 세계 지도 위를 제한된 유닛으로 이동시킵니다. 카드는 작전 포인트로 사용하거나, 특정 효과를 발동하는 역사적 이벤트로 사용할 수 있으며, 손패 자원 관리와 이벤트 타이밍 조절이 핵심 판단 요소입니다. 추가 하위 시스템으로 우주 경쟁과 핵 긴장도가 있으며, 특정한 긴장 고조는 게임을 즉시 끝낼 수도 있습니다. 턴은 냉전 시대의 여러 해를 대표하며, 세계 패권을 둘러싼 정치적, 군사적, 이념적 갈등을 해결합니다.
- 인원
- 2
- 플레이 시간
- 120–180분
- 연령
- 13+
- 복잡성
- 3.6 / 5
게임 소개
- Publisher
확장판
Ludoya에서 보기
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Twilight Struggle: "Anni di Piombo" Promo Card2011
Twilight Struggle: "Pakt Bagdadzki" and "Stan Wojenny" Promo Cards2013
Twilight Struggle: "Финляндизация" Promo Card2019
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Twilight Struggle: Regime of the Colonels Promo Card2016
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Ludoya에서 보기Ludoya 테이블의 사진
Ludoya에서 모든 사진 보기Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 831
- 기록된 플레이
- 450
- 플레이어
- 2h 25m
- 평균 플레이 시간
- 374
- 컬렉션 보유
- 28
- 위시리스트 등록
- 1
- 예약 구매
8.1/10
Ludoya 리뷰 191개 기준
Vic Granell9.0 Amazing assymmetric game where many cards favour both you and your opponent. However, it takes quite a few plays to remember what cards are yet to be played, which is extremely relevant to your plays. It can be thus very imbalanced between experienced players and newbies.
José [ホセー]9.0 Flowchart available
BWizard9.4 [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::star::star: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::star::star: (5x) LUCK: :star::star::star::star::star::star::star::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::star::star: (6x) MECHANICS: :star::star::star::star::star::star::star::star::star::star: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::nostar::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::nostar::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::nostar::nostar: [/c] Best Game Ever! :thumbsup: With translated, edited, printed cards, player aids and rulebook. (I made all of this.)
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
If I play a card for Operations but the event belongs to my opponent, does their event still happen?
Yes — playing a card for Operations that has an opponent-only Event still triggers that Event and your opponent implements it; the phasing player chooses whether the Event happens before or after the Operations (see pages 4–5).
Do Realignment rolls count toward the required Military Operations each turn?
No — Realignment rolls cost 1 Operation point each but are not considered Military Operations for the turn’s required Military Operations total (see pages 6 and 7).
Can I place Influence anywhere, or do new markers have to be adjacent to my existing influence?
Influence markers must be placed with or adjacent to friendly markers that were in place at the start of your Action Round (except when placed by Events), although you may always place markers in any country adjacent to your superpower space (see pages 5–6).
If I attempt a Coup in a battleground country, does that affect DEFCON and could it make me lose the game?
Yes — any Coup in a Battleground country degrades DEFCON one level, and if DEFCON is degraded to 1 the phasing player who caused it immediately loses the game (see pages 6 and 7).
In the Headline Phase, which Headline Event resolves first when both players reveal a card?
The card with the higher Headline Value (Operations value) resolves first; scoring cards count as Headline Value 0 and always resolve second, and ties are resolved with the US Headline Event going first (see page 4).
If I play an opponent’s asterisked Event for Operations but that Event can’t occur, is the card removed from the game?
If the opponent’s Event cannot occur because a prerequisite hasn’t been met, the Event does not occur and an asterisked card is returned to the discard pile (not removed); however, if the Event is triggered and simply produces no effect it is still considered played and would be removed if asterisked (see pages 4–5).
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