Affentennis

2006 · Actie / Behendigheid

Affentennis

A dexterity-driven tabletop tennis simulation played on a hex‑gridded court. Players use a rubber‑band launcher to send a small ball and move wooden monkey markers to indicate their position on the grid. Turns combine physical skill with tactical choices: each player has a limited movement allowance when striking or returning, may borrow from their next move at the cost of reduced shooting effectiveness, and can employ options such as serve‑and‑volley using a wooden block, lobbing over volleys with a ramp, or attempting smash shots. The game balances flicking accuracy with spatial planning and resourceed movement management.

Spelers
2
Speeltijd
60 min
Complexiteit
1,6 / 5

Aan de tafels van Ludoya

Alle statistieken in Ludoya
1
Vastgelegde speelsessies
1
Spelers
2
In collecties

7,3/10

uit 2 Ludoya-recensies

  • Tomol7,5

    original dexterity game

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