
2013 · Gevecht
Bang! Het dobbelspel
A secret-role Wild West dice game of lawmen, outlaws and a solo renegade. Players are dealt hidden role cards and visible character cards that grant special powers; the Sheriff reveals and goes first. On a turn, a player rolls five dice up to three times to resolve shooting, healing, increasing range, collecting Indian arrow tokens, or triggering a Gatling effect that hits all opponents. Arrow symbols place tokens from a central pool; when the pool empties, each player takes damage equal to tokens held. Play continues until one team’s victory condition is met.
- Spelers
- 3–8 best met 6
- Speeltijd
- 15 min
- Leeftijd
- 8+
- Complexiteit
- 1,3 / 5
Over het spel
- Ontwerp
- Illustraties
- Uitgever
Uitbreidingen
Bekijk ze in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 670
- Vastgelegde speelsessies
- 671
- Spelers
- 20m 28s
- Gemiddeld potje
- 185
- In collecties
- 9
- Op verlanglijsten
6,5/10
uit 89 Ludoya-recensies
Garfield8,0 #20 Gepimptes Material in der Bang! Bullet Version Verpackung. Very easy too learn, quick and funny! [c] Theme: ★★☆☆☆ <!-- size 7]Just a little bit --> Gameplay: ★★☆☆☆ <!-- size 7]Throwing dice... --> Interaction: ★★★★★ <!-- size 7]All the time --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Dice luck --> Strategy: ★★★☆☆ <!-- size 7]Bluffing, role playing --> Components: ★★★★☆ <!-- size 7]Custom dice! --> Play duration: ★★★★☆ <!-- size 7]ok --> Easy to teach: ★★★★☆ <!-- size 7]Very easy --> Setup time: ★★★★☆ <!-- size 7]Very fast --> No downtime: ★★★★☆ <!-- size 7]Very little --> [/c]
BWizard4,4 [c] (15x) GAMING EXPERIENCE: ★★★☆☆☆☆☆☆☆ (5x) DEPTH / WEIGHT: ★★★★☆☆☆☆☆☆ (5x) LUCK: ★★☆☆☆☆☆☆☆☆ (10x) REPLAYABILITY: ★★★★★☆☆☆☆☆ (6x) MECHANICS: ★★★★☆☆☆☆☆☆ (6x) PLAYER INTERACTION: ★★★★★★★★☆☆ (3x) SCALABILITY (PLAYER COUNT): ★★☆☆☆☆☆☆☆☆ (2x) LENGTH: ★★★☆☆☆☆☆☆☆ (2x) CLARITY OF RULES: ★★★★★★★☆☆☆ (6x) COMPONENT QUALITY: ★★★★★★★☆☆☆ [/c] :thumbsdown: Not too fun with 3-4 players
Mohasz7,6 Would not play with 4. + Old Saloon Hard to bring it to the table with fans of the original, since it's a stripped down version. Finally tried it with 5. It worked well, but I can imagine it’s even better at 6 or 7.
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Do I have to resolve Indian arrows immediately when I roll them or at the end of my turn?
You must resolve each Indian arrow immediately when rolled: take one arrow token per arrow rolled; if you take the last arrow the Indians attack at once (each player loses one life per arrow they have), then all arrows are discarded and you resume your turn. (p. 1)
Can I re-roll a Dynamite die?
No — Dynamite cannot be re-rolled; if you have three or more Dynamites your turn ends immediately and you lose one life point, but all your other dice results are still resolved. (p. 1)
How do Bull’s Eye 1 and Bull’s Eye 2 ranges work, especially with few or eliminated players?
Bull’s Eye 1 targets a player next to you (left or right) and Bull’s Eye 2 targets the player exactly two places away; if only two or three players remain treat Bull’s Eye 2 as 1, 1 and 2 are resolved at the same time, and eliminated players are not counted when measuring distance. (p. 1)
If I roll three Gatlings who gets hit and what happens to my arrows?
Rolling three or more Gatlings makes every other player lose one life point, and you discard all of your arrows when Gatling is activated. (p. 1)
How many times can I re-roll the dice, and can characters change that?
You may re-roll some or all dice up to two times (so up to three rolls total) and the third roll must be accepted; characters can modify this (for example, Lucky Duke grants one extra re-roll allowing up to four rolls). (p. 1, p. 2)
Can Bart Cassidy take an arrow instead of losing a life from Indians or Dynamite?
Bart Cassidy may take an arrow instead of losing a life point except when the loss is caused by Indians or Dynamite, and he may not use the ability to take the last arrow from the pile. (p. 2)
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