
2018 · Sciencefiction
Beta Colony
Play as one of five Directors working to create prosperous colonies on Victus, a new home for refugees from Earth. Collect building materials and construct Defense Stations, Science and Tech Towers, Living Quarters, Agriculture Pods, and Water Treatment Centers across three colonies. Each round, players use a shared roll of four colored dice to take two actions. One die moves a Director around the planet, while another activates the destination; color and value determine how each location functions. Constructing colonization pods earns Confidence Points, with the highest total securing leadership of the colony.
- Spelers
- 2–4 best met 3
- Speeltijd
- 40–80 min
- Leeftijd
- 14+
- Complexiteit
- 2,6 / 5
Over het spel
- Ontwerp
- Illustraties
- Publisher
Waar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- Zatu GamesOp voorraad49.99 £
- 401 GamesOp voorraad31.96 $
- Games EmpireOp voorraad61.99 $
- Dungeon MarvelsVoorbestelling46.5 €
- FantasiapelitOp voorraad78 €
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 3
- Vastgelegde speelsessies
- 3
- Spelers
3,7/10
uit 2 Ludoya-recensies
Evan3,5 This is a roundel driven area majorities game where at the start of the round, four dice a rolled. Each player sets their dice to match those values, then in turn order you pick a set of 2 dice. One determines how many spokes around the roundel your marker moves, the other determines the strength of the action you resolve when you get there. The actions collect resources, or spend those resources to place a tile into one of the three regions of the board. The tile comes with some number of your markers for majority scoring, then also a number of reputation steps on that region's track depending on the number printed in the tile and how many adjacent tiles of matching colors you play. The tracks have big bonuses for reaching certain levels. At the end of the game you score points according to a chart that compares your number of markers vs the player with the least markers in that area. There's also large bonus scoring cards that can be claimed by spending only wild resource markers that can be hard to come by. I enjoyed this game, and would play it again but the details of play faded in my memory rather quickly. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment
Gratis, op het web, Android en iOS
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