
2017 · Middeleeuws
Bunny Kingdom
Rival clans of rabbits spread across a modular map to found warrens, harvest resources, and found cities. Players draft cards each round to choose where to place their pieces on 100 land squares, aiming to collect water, carrots, mushrooms, and mountain resources based on terrain. Contiguous groups of warrens score points for the cities and resources they contain, while recruited rabbit lords and specialist masters modify endgame scoring. Play runs four rounds with scoring after each turn; the player with the highest total points at the end wins.
- Spelers
- 2–4 best met 4
- Speeltijd
- 40–60 min
- Leeftijd
- 12+
- Complexiteit
- 2,3 / 5
Over het spel
- Ontwerp
- Illustraties
- Publisher
Uitbreidingen
Bekijk ze in LudoyaFoto's van Ludoya-tafels
Alle foto's in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
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- LudifolieOp voorraad44.9 €
- GameplayVoorraad controleren47.99 €
- AlphaspelOp voorraad569 kr
- Gamers Guild AZNiet op voorraad39.96 $
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 591
- Vastgelegde speelsessies
- 616
- Spelers
- 1h 10m
- Gemiddeld potje
- 153
- In collecties
- 17
- Op verlanglijsten
- 1
- Voorbesteld
6,9/10
uit 90 Ludoya-recensies
Garfield5,0 #AreaControl Cute, funny area control game. But unfortunately it's too luck based imho. It also has a rich get richer problem. If someone scores 20 points, he also scores that much ore more next round. Almost no way to stop that. And the board itself is too small. [c] Theme: ★★★★☆ <!-- size 7]Funny bunnies --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Unfortunately not a lot --> Artwork: ★★★★☆ <!-- size 7]It looks very nice --> Luck: ★★★★☆ <!-- size 7]Card drawing luck --> Strategy: ★★☆☆☆ <!-- size 7]You don't have much choices --> Components: ★☆☆☆☆ <!-- size 7]Board too small, everything a little bit too fiddly --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Normal --> Setup time: ★★★☆☆ <!-- size 7]ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★★☆☆ <!-- size 7]Random factor (card drawing), but only one strategy I think --> [/c]
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Can I place a Building on any territory I control, even if the terrain doesn't match?
No — you may only place Buildings on Territories you control and you must respect any Building Requirements (some Farms and Strength‑3 Cities require specific terrain); Camps are the exception because they are placed on empty Territories. Also, there can never be more than one Building on a Territory and a Building cannot be moved once placed (see pages 4 and 7).
How do Sky Towers work — do they actually merge my Fiefs?
Sky Towers connect two of your Territories in different Fiefs “as if they were adjacent,” and the two connected Territories and any Territories connected to them become part of the same Fief (see pages 3 and 7).
What exactly is a Fief — are diagonals or lava flows considered connected?
A Fief is a group of connected Territories; connections are made along shared sides (not diagonally) and Lava Flows break connections, so territories separated by a Lava Flow are not in the same Fief (see page 6).
How do I calculate Carrots during Harvest — what are Strength and Wealth?
Each Fief yields Carrots = Strength × Wealth; Strength is the total number of Towers in the Fief's Cities and Wealth is the number of different Resources the Fief produces, and a Fief only gives Carrots if it has at least one City and at least one Resource (see page 8).
When do we reveal Parchments — can I look at mine during the game?
Parchments are kept face‑down and secret in front of you and you may look at your own Parchments at any time, but they are only revealed and scored at the end of the game after Round 4 (the number of Parchments you hold is public) (see pages 6 and 10).
Do Trading Posts count as different Resources and can I change what they produce at the end?
A Trading Post produces one of the three basic Resources that you choose when it is producing, but at the end of the game it produces the same Resource it produced at the end of Round 4 — you cannot pick a different Resource for final scoring or Missions (see pages 4 and 10).
Vergelijkbare spellen
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