Eternal Decks

2025 · Mythologie

Eternal Decks

Players cooperate with limited communication to complete a sequence of stages before any player can no longer take actions. Each player manages a personal deck and can spend a turn to play a card to the field or river, use a card ability, generate a jewel, or give a card to a teammate. Cards come from a shared pool of character decks with distinct eight-card profiles, and playing cards is subject to placement restrictions: adjacent cards in the three field rows cannot share color or number, and each stage imposes additional row-specific rules. Jewels counteract negative effects from the characters. The campaign runs six stages with differing objectives—scoring, survival, maze navigation, boss encounters, and similar challenges—requiring coordination of card play and resource use to succeed.

Spelers
1–4 best met 4
Speeltijd
30–40 min
Leeftijd
10+
Complexiteit
2,8 / 5
8 op Ludoyavanaf € 26,90PuzzelKaartspelVariabele spelerskrachtenEenmaal-per-spel-vaardighedenCoöperatief spel

Over het spel

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  • Eternal Decks op tafel, foto van Ghospi

Aan de tafels van Ludoya

Alle statistieken in Ludoya
80
Vastgelegde speelsessies
68
Spelers
44m 3s
Gemiddeld potje
19
In collecties
49
Op verlanglijsten
10
Voorbesteld

8,0/10

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Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Can I say "I have a 1" or "I have a yellow card" out loud to my team?

You cannot directly state the number or color of Number Cards in your hand, though you may talk about Rare/Ability cards or cards already played; indirect hints and Communication Discs are encouraged (page 20).

Where exactly can I place common, Field, Two‑Color and Rare cards on the rows?

Follow the Common Placement Rules (no same color or same number adjacent), then the specific Field card rule for that row (e.g., Mountain ascending, Cave descending); Two‑Color cards may be rotated but cannot be adjacent to the same color on either side when placed; Rare cards ignore both common and Field placement restrictions (see pages 10–11).

What happens when an Eternal is revived — do we move cards or get curses?

When a player completes a row next to the Eternals they flip one Eternal into the Revival Area and place that Eternal’s eight‑card mini‑deck under their Player Deck, then clear the row to the Discard Area; reviving an Eternal also activates its Curse which prevents playing certain cards to the Field until the Curse is removed (pages 12–13).

What does playing cards to the River do, and can the River end the game?

There are no placement rules for the River; when the 5th card is played you take a River Rare as the River Bonus and then move those cards to the Discard Area, but if there are no River Rare cards left the active player receives a Game Over and everyone immediately loses (page 15).

How do I generate Jewels and do the cards used for Jewels count toward the River?

You use hand cards to complete one of eight Jewel recipes (each recipe is used once) and give the produced Jewel to a Revived Eternal to cover its Curse; cards used for a Jewel are played to the River (they can trigger the River Bonus), and cursed cards, Two‑Color and Rare/Ability cards have specific rules for recipes (page 16).

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