Global Crisis

2014 · Spionnen / geheimagenten

Global Crisis

Nations compete in a new Cold War, using espionage, sanctions, economic pressure and nuclear weapons to pursue their interests or prevent open conflict. Players take turns drawing cards and playing one card face down and/or one face up. Money and Nuke cards are secretly stockpiled, while actions such as Spy, Sanctions and Economic Failure can reveal or remove hidden cards. War and Peace cards are added to a shared War Line, and the game ends when seven War cards are played or the deck runs out. Players score the values of their money and nukes, along with bonus modifiers.

Spelers
2–4 best met 4
Speeltijd
15 min
Leeftijd
12+
KaartspelHandbeheer

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