Agent Avenue

2024 · Dieren

Agent Avenue

Players portray retired spies living in a suburban animal neighborhood who try to unmask each other while scoring points. Each turn a player splits a pair of cards by choosing one to play face-up and one face-down; the opponent then chooses which card the active player keeps, creating a constant bluffing tension. Cards represent agents and spy tools that form sets for points, trigger special effects, and advance markers on a catch-me race track. The game ends when a player uncovers the opposing spy or when endgame scoring resolves, so players balance set collection, tactical card play, and deceptive choices to outmaneuver rivals.

Spelers
2–4 best met 2
Speeltijd
10–20 min
Leeftijd
8+
Complexiteit
1,2 / 5
7,6 op Ludoyavanaf € 17,74KaartspelBluffenSetverzamelingBeweging op spoorHandbeheer

Aan de tafels van Ludoya

Alle statistieken in Ludoya
933
Vastgelegde speelsessies
350
Spelers
9m 17s
Gemiddeld potje
153
In collecties
28
Op verlanglijsten
2
Voorbesteld

7,6/10

uit 54 Ludoya-recensies

  • WhereMyMeepsAt8,4

    Fun 4/5 · Interaction 5/5 · Appeal 4/5 · Uniqueness 4/5 · Replayability 4/5 · Accessibility 5/5

    10 keer gespeeld

  • Xavi Torras7,8

    Diversió 4/5 · Interacció 5/5 · Atractiu 3/5 · Originalitat 3/5 · Rejugabilitat 4/5 · Accessibilitat 5/5

    20 keer gespeeld

  • Jugar y Leer10,0

    Diversión 5/5 · Interacción 5/5 · Atractivo 5/5 · Originalidad 5/5 · Rejugabilidad 5/5 · Accesibilidad 5/5

    24 keer gespeeld

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do the two cards I play have to be different, and who chooses which one to take?

Play one card face up and one face down; they must have different names unless all the cards in your hand have the same name. Your opponent chooses one to recruit, then you recruit the other, turning it face up when recruited (pp. 5–6, 9).

When do I draw back up to four cards?

Draw only after you’ve played both cards, and draw until you have four in hand. You may discard a card before playing to draw a replacement, but can do this only four times in the entire game; if the deck is empty, you can’t discard to draw (pp. 5–6, 9).

Which icon do I use to move my meeple?

After recruiting an agent, count how many agents of that name you have in play, including the new one: use its first icon for one, second for two, and third for three or more. Move forward for a positive number, backward for a negative number, and not at all for zero or an icon with no number (p. 7).

Do I have to land exactly on my opponent to catch them?

No. You catch them if your meeple reaches or passes their position, including if their move leaves them level with or behind yours; check for wins only at the End step, after both meeples move (pp. 7, 9).

What happens if I recruit three Codebreakers or three Daredevils?

Three Codebreakers in play win you the game, while three Daredevils in play make you lose. These conditions are checked at the End step, so if your opponent gets a third Codebreaker during your turn, finish the turn before checking the result (pp. 8–9).

In advanced mode, do I get a black market card just for passing over a black market space?

No—you take one only when your meeple lands exactly on the space, whether moving forward or backward; crossing over it doesn’t count. If both meeples land on one during the same turn, the active player takes a card first (pp. 11–12).

Officieel scoreblad

Scoreblad van Agent Avenue

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