
2019 · Economisch
Plunderbund
Out-of-control capitalism, Orc businessmen, and mad science collide in a lawless fantasy city shaped by prohibition-era corruption. Players lead rival guilds dealing in illegal goods, recruiting agents, racketeers, and spymasters through a light deck-building system. They invest limited resources, sell black-market products through a supply-and-demand market, disrupt opponents, and build reputation. Favors provide short-term help but reduce end-game reputation if left unpaid.
- Spelers
- 2–5 best met 4
- Speeltijd
- 60–150 min
- Leeftijd
- 12+
- Complexiteit
- 2,9 / 5
Over het spel
- Ontwerp
- Illustraties
- Publisher
Uitbreidingen
Bekijk ze in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 1
- Vastgelegde speelsessies
- 4
- Spelers
- 1h 54m
- Gemiddeld potje
- 4
- In collecties
2,0/10
uit 1 Ludoya-recensie
Garfield2,0 Luck everywhere and holy cow does it take long to finish. I very disliked the random drawing and placing of tokens. If you are lucky you get a lot of tokens on your spot where you are alone, or you are not lucky. I also disliked the fact that you have to check a lot of places what you can get there and which is the best to place, this can take some time! Also the choosing of cards takes way too much time. And that 1 player can win all tiebreaks because he is higher than everyone else on a specific strip seems also broken. One more thing, there are cards where you can use synergie. Guess what happens to me -> I could never use it the entire play because you draw your cards randomly... [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Not really --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Play cards and set your agents, that's almost everything you do --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Fighting for spots --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Luck: :star::star::star::star::nostar: <!-- size 7]Card drawing, token placing --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Far too long for what it is --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Too complicated for what it is --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Too much downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Only the randomness? --> [/c]
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