Puerto Rico 1897: Special Edition

2025 · Economisch

Puerto Rico 1897: Special Edition

Players assume rotating civic and economic roles to build a thriving colonial-era island economy. Each turn a different role grants players special actions—such as constructing buildings, producing crops, shipping goods, trading, or exploiting resources—and players plan their choices around those available roles. Players improve their cityscape by purchasing and placing buildings, cultivate and harvest various plantations to generate goods, and allocate goods to ships or trading houses for victory points and money. The Special Edition compiles previous expansions, adds a new expansion and a solo mode, and updates components and artwork for an upgraded physical presentation.

Spelers
1–5 best met 4
Speeltijd
60–120 min
Leeftijd
14+
Complexiteit
3 / 5
8,3 op Ludoyavanaf € 29,95LandbouwSolo / Solitair spelSelectie van actiesVariabele fasevolgorde

Over het spel

Illustraties

Foto's van Ludoya-tafels

Alle foto's in Ludoya
  • Puerto Rico 1897: Special Edition op tafel, foto van Pauliss
  • Puerto Rico 1897: Special Edition op tafel, foto van Víctor N
  • Puerto Rico 1897: Special Edition op tafel, foto van Allue
  • Puerto Rico 1897: Special Edition op tafel, foto van Víctor N
  • Puerto Rico 1897: Special Edition op tafel, foto van Osako
  • Puerto Rico 1897: Special Edition op tafel, foto van Laura V.
  • Puerto Rico 1897: Special Edition op tafel, foto van Laura V.
  • Puerto Rico 1897: Special Edition op tafel, foto van Pere
  • Puerto Rico 1897: Special Edition op tafel, foto van Víctor N
  • Puerto Rico 1897: Special Edition op tafel, foto van Pauliss
  • Puerto Rico 1897: Special Edition op tafel, foto van neogeneration
  • Puerto Rico 1897: Special Edition op tafel, foto van Zina

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

Vergelijk alle prijzen in Ludoya
Laagste prijs, afgelopen 12 maanden€ 29,95 – € 29,95

Aan de tafels van Ludoya

Alle statistieken in Ludoya
76
Vastgelegde speelsessies
160
Spelers
1h 32m
Gemiddeld potje
42
In collecties
2
Op verlanglijsten
8
Voorbesteld

8,3/10

uit 11 Ludoya-recensies

  • Nicolas Neveu8,5

    Merchant Pledge +Shaded/Sundropped +Acrylic Tiles +Playmat

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do I have to perform the role action when I choose a role, or can I skip it?

Performing a role action is optional for the player who chooses it (except the Captain); the chooser may decide whether to perform the action and take the advantage, while other players may perform only the action without the advantage; if a player cannot or chooses not to perform the action they are skipped for that role (Rulebook p.3).

On the Captain turn, do I have to load goods if I can?

Yes — each time it is your turn during the Shipment phase you must load goods if you can, and you must load as many barrels of one type as possible, choosing an empty ship that lets you load the most barrels (Rulebook p.6).

How many barrels can I keep after the Shipment phase?

Each player may store only one barrel on their Portrait at the end of the Shipment phase unless they have an occupied Warehouse; any remaining barrels must be returned to the supply (Rulebook p.6).

Do I need both an occupied Estate and an occupied Production Building to produce Fruit/Sugar/Tobacco/Coffee?

Yes — for Fruit, Sugar, Tobacco, and Coffee you need an occupied matching Estate in your Countryside and an occupied Production Building in your City; Corn is produced directly from occupied Corn Estates and Production Building semicircles limit how many barrels a building can produce (Rulebook pp.5, 8).

Can I sell a good to the Trading House if it already contains that type of good?

No — the Trading House cannot hold more than one barrel of the same good at a time unless you have an occupied Office; the Trading House also only holds four barrels and if it is full remaining players must skip the Trade unless they have an occupied Trading Post (Rulebook p.5).

When does the game end and how do we score at the end?

The game ends at the end of the round when workers can’t be refilled, a player has filled all City spaces, or the last VP chip is taken; final scoring is your accumulated VP chips plus the VP printed on each of your Buildings and any bonus VP for occupied Large Buildings, with ties broken by most coins and goods (Rulebook p.7).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Scoreformulieren en speelhelpers

  • Puerto Rico SE V.
  • Kit de juego
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