Qwirkle

2006 · Abstracte strategie

Qwirkle

Players build lines of wooden tiles on a flat surface, matching either color or shape (but not both) and avoiding duplicate tiles within a line. On a turn, a player places one or more tiles in a single straight line adjacent to existing tiles so that each tile matches the attribute of the line. Scoring equals one point per tile placed plus any adjacent tiles counted along the formed rows and columns; completing a full set of six distinct shapes or colors in a line awards a six-point bonus. Players draw back to six tiles from a shared bag. The game ends when the bag is empty and one player plays their last tile; highest score wins.

Spelers
2–4 best met 4
Speeltijd
45 min
Leeftijd
6+
Complexiteit
1,6 / 5
6,2 op Ludoyavanaf € 34,99HandbeheerTegelplaatsingPatroonopbouw

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129
In collecties
9
Op verlanglijsten

6,2/10

uit 46 Ludoya-recensies

  • Mestremuten5,0

    Rating: 2/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • Dragonshiq9,0

    Romanian edition

  • Garfield2,0

    Boring and too luck based.

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