
2021 · Kaartspel
Red Rising
Players act as rival houses in a stratified future society, assembling a hand of followers drawn from different castes. Each turn a player deploys a card from their hand to a location, triggers that card’s deploy ability, and then takes the top card from another location or the deck, gaining its face-up or face-down benefit and adding it to their hand. The game emphasizes hand management and combo building as players build sets and synergies to score points. Players may instead reveal the deck’s top card and place it on a location when they prefer that option. Plays continue until endgame scoring determines which house has best advanced its position.
- Spelers
- 1–6 best met 3
- Speeltijd
- 45–60 min
- Leeftijd
- 14+
- Complexiteit
- 2,3 / 5
Over het spel
- Illustraties
- Uitgever
Foto's van Ludoya-tafels
Alle foto's in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- Miniature MarketNiet op voorraad36 $
- Zatu GamesOp voorraad28.35 £
- LudifolieVoorraad controleren39.9 €
- GameplayVoorraad controleren39.95 €
- Travelling ManNiet op voorraad22.99 £
- Atomic EmpireNiet op voorraad31.99 $
- Board Game BlissOp voorraad45.95 $
- Gamers Guild AZNiet op voorraad34.43 $
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 318
- Vastgelegde speelsessies
- 383
- Spelers
- 56m 42s
- Gemiddeld potje
- 118
- In collecties
- 14
- Op verlanglijsten
6,7/10
uit 55 Ludoya-recensies
Garfield3,0 It's like 'Fantastische Reiche' but also with some other components. But I like 'Fantastische Reiche' more. In Red Rising I waited a long time for cards that never came. And I didn't like the mechanism to put cards over other cards ending up 5-15 cards on each lane and you don't see the text on them. And some of the players see all the cards upside down... I hate the dice. The 'eye' and 'ban' icons are so useless. [c] Theme: ★☆☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much to do --> Interaction: ★★☆☆☆ <!-- size 7]Maybe the race on some tracks --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]What cards are revealed --> Strategy: ★★☆☆☆ <!-- size 7]Fulfill your cards? --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: ★★★★☆ <!-- size 7]Good --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Very little --> Replay value: ★★★☆☆ <!-- size 7]Random cards --> [/c]
Geen speelsessies geregistreerd
solid game if you can live with (or love) the randomness, great automa and cards.
Eerste indrukken · 2 speelsessies
Roggie6,0 game is a bit meaner than I anticipated, and stealing cards to remove from game can really mess up the other players hand.
Geen speelsessies geregistreerd
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Do I have to deploy a card when I take the Lead action?
Yes — Lead requires you to select a card from your hand and deploy it face up on a location; only if you have zero cards in hand do you skip the deploy portion (page 3).
If a deploy ability tells me to “end your turn,” do I still get the location/deck bonus?
No — if a deploy ability instructs you to end your turn, you may not proceed to gain the top card of a location or the deck or the corresponding bonus (page 3).
When I gain the Sovereign token, when does my house tile ability trigger and is it optional?
You first gain (or keep) the Sovereign token and then immediately trigger your house tile ability; those house abilities must be resolved if possible (page 5).
What's the difference between Lead and Scout?
Lead: deploy a card from your hand, then either gain the top card of a different location and that location's bonus or draw the top card of the deck and roll the Rising die for its bonus; Scout: reveal the top card of the deck and place (not deploy) it on a location, and gain that location's bonus — players normally Scout only if satisfied with their hand (page 3).
How is end-of-game scoring handled for Influence, Helium, Fleet, and ties?
Influence: the player(s) with the most Influence score 4 points per Influence, second-most score 2 each, others 1 each; Helium is worth 3 points each, Sovereign is 10 points, Fleet scores by position, and you lose 10 points for each card beyond the 7th; if there's a tie for first the tied player with the Sovereign wins, otherwise the victory is shared (pages 7 and 6).
Vergelijkbare spellen
Raising Robots2023
Baseball Highlights: 2045 – Bases Loaded Edition2025
Raising Robots: Deluxe2023
Etherstone2025
Shards of Infinity: Saga Collection2025
It's a Wonderful World2020
The Reckoners2018
Fantasy Realms: Deluxe Edition2022
Baseball Highlights: 20452015
Undaunted 2200: Callisto2024
Everdell: The Complete Collection2022
Wingspan: Azië2022Wie dit heeft, heeft ook
Terraforming Mars: Ares Expeditie2022
Tapestry2019
Arcana Rising2022
It's a Wonderful Kingdom2022
Sonar2017
Disney Villainous: The Worst Takes it All2018
Disney Villainous: Bigger and Badder2022
Summer Camp2021
Res Arcana2019
Lords of Waterdeep2012
Ark Nova2022
Disney Sorcerer's Arena: Epic Alliances Core Set2022Gratis, op het web, Android en iOS
Speel Red Rising met Ludoya
- Houd het bij in je collectieHoud je exemplaar en de uitbreidingen bij, leen het uit aan vrienden of zet het op je verlanglijst en krijg bericht als de prijs daalt.Voeg het toe aan je collectie
- Leg elke speelsessie vastScores, winnaars, timers en foto's, en dan je statistieken: winpercentage, favoriete spelersaantal, beste score.Speelsessie vastleggen
- Regelvragen beslechtenVraag alles over de regels en krijg een antwoord uit het spelregelboek, met de pagina om het na te lezen.Vraag de regelassistent
- Vind mensen om het mee te spelenClubs, spelavonden en evenementen bij jou in de buurt waar dit spel op tafel komt.Bekijk evenementen
Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.


