
2018 · Kaartspel
Solenia
Players deliver goods between floating islands on a tiny world split into an eternal Day half and an eternal Night half. Over 16 rounds, each player plays one card onto a 5x5 grid, placing either on production islands to gain resources equal to the card’s value or on cities to fulfill delivery tiles that require specific resources. Cards must be placed adjacent to the central airship or to another card of the same player; playing a 0 card moves the airship and triggers removal and scoring of the board’s back strip, which is flipped and relocated to change the day/night configuration. Players collect gold stars for completed deliveries and resource management; the highest total wins.
- Spelers
- 1–4 best met 3
- Speeltijd
- 30–45 min
- Leeftijd
- 10+
- Complexiteit
- 2,2 / 5
Over het spel
- Ontwerp
- Illustraties
- Publisher
Foto's van Ludoya-tafels
Alle foto's in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- LudifolieOp voorraad 34.9 €
- Magia de TintaNiet op voorraad 34.95 €
- ZacatrusNiet op voorraad 34.99 €
- Svet deskovych herVoorraad controleren 930 Kč
- Juegos de la Mesa RedondaNiet op voorraad 39.95 €
- Games EmpireNiet op voorraad 64.99 $
- FantasiapelitOp voorraad 43 €
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 125
- Vastgelegde speelsessies
- 152
- Spelers
- 45m 47s
- Gemiddeld potje
- 47
- In collecties
- 6
- Op verlanglijsten
4,8/10
uit 23 Ludoya-recensies
Garfield2,0 What a crap. The cards playing your game. You always can buy something. Totally waste of time. And just because there is a Zepelin included it doesn't make it a good family game. Theme falls flat. 16 turns and in every single turn you do the same boring thing. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Where? --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Boring as hell --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Drawing cards --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]The game plays for you --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Far too long for what it is --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]Not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Not much to setup --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays quite fast --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Noooo --> [/c]
Evan4,6 The puzzle of this game is short but reasonably compelling. Each player gets a symmetrical deck of 16 cards. On your turn you place a card into a space next to the central airship mini, or adjacent to a previously placed card of yours. If it's a resource spot you produce tokens equal to the number on the card played (0, 1 or 2). If it's a star spot, you get VP instead and can then spend your accumulated resource to complete a recipe. The trick of things is that there are bonuses printed at the bottom of every card, and those bonuses pay out to owners when the board moves. When a player plays a 0 card, it comes with a mandatory board movement effect. You pay out the effects of all the cards sitting on the back part of the map, move the airship one space forward, then flip the back part of the board over and stick it on the front, simulating new terrain for the ship to pass by. The spaces also alternate from day to night, with the key element being that you fulfill recipes from a different display depending if you are sitting on a day or a night space. The basic game is a little too basic. The advanced game reduces your goods storage by a few spaces, and has you draft reward tiles to replace some of the pre-printed reward spaces on your personal board. It also has you place your completed recipes in a tech tree fashion, where putting one in a 1 slot unlocks a 2 slot ect. This is a welcome addition to the game, and I don't see going back to the regular mode. Overall the game is very pleasant. I could do with some method to track how far the ship has moved, since with symmetrical sets of cards, there's a fixed number of 0s in the game. I'm happy with it, but not blown away by it. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment
Gratis, op het web, Android en iOS
Speel Solenia met Ludoya
- Houd het bij in je collectieHoud je exemplaar en de uitbreidingen bij, leen het uit aan vrienden of zet het op je verlanglijst en krijg bericht als de prijs daalt.Voeg het toe aan je collectie
- Leg elke speelsessie vastScores, winnaars, timers en foto's, en dan je statistieken: winpercentage, favoriete spelersaantal, beste score.Speelsessie vastleggen
- Scoor zonder papierGebruik de scoreformulieren en speelhelpers van de community en laat Ludoya de punten optellen.Scoreformulieren zoeken
- Vind mensen om het mee te spelenClubs, spelavonden en evenementen bij jou in de buurt waar dit spel op tafel komt.Bekijk evenementen
Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.
























