That Time You Killed Me

2021 · Abstracte strategie

That Time You Killed Me

Two rival time travelers attempt to erase the other from history by hunting and murdering copies of themself across three linked timeboards representing past, present, and future. Players place matching pieces on each 4x4 board and take turns choosing one copy on the board where their focus token sits, performing two actions: move orthogonally, travel forward (not from past to future in one jump), or travel back while leaving a copy behind. Travel creates and removes copies, and players have a limited reserve of selves; losing all reserves prevents further backward time travel. A copy is eliminated by pushing an opponent into a board edge. The game unfolds through a sequence of chapters that introduce new rules and components in a fixed order.

Spelers
2
Speeltijd
15–30 min
Leeftijd
10+
Complexiteit
2,3 / 5
7,3 op Ludoyavanaf € 34,56Moord / MysterieBeweging op rasterScenario / Missie / Campagne-spelKoning van de heuvel

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21m 18s
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93
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7,3/10

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