
2012 · Gevecht
Wiz-War (Eighth Edition)
Players take on the roles of rival wizards dueling inside a shifting underground labyrinth. They cast spells, summon creatures, and set traps to attack opponents, defend themselves, and manipulate the maze. Victory comes from stealing opponents’ treasures and returning them to a home base or from eliminating rival wizards; turn structure and card-driven spells determine movement, combat, and special effects. The game supports 2–4 players and emphasizes tactical positioning, hand management of spell cards, and direct player interaction.
- Spelers
- 2–4 best met 4
- Speeltijd
- 30–60 min
- Leeftijd
- 14+
- Complexiteit
- 2,3 / 5
Over het spel
- Ontwerp
- Publisher
Uitbreidingen
Bekijk ze in LudoyaAan de tafels van Ludoya
Alle statistieken in Ludoya- 52
- Vastgelegde speelsessies
- 53
- Spelers
- 1h 19m
- Gemiddeld potje
- 21
- In collecties
- 4
- Op verlanglijsten
6,1/10
uit 10 Ludoya-recensies
Action game between Wizards sending brutal spells to each other! I love the theme and all the posible combinations between cards but it's pretty chaotic and, most of games, the person who draws better, wins.
Evan4,6 This is a wacky capture the flag game with wizards! Players run around a maze casting spells at each other, trying to grab other player's flags and bring them back to their bases, without getting zapped away. The game has a focus on take that effects and card luck, but the humor infused in everything makes the game a fun romp rather than build up and crashdown. The only thing that I've found that can lead to the game dragging down is when it's played with 4 players or a lot of obstacle spells wind up in player's hands when also there's a lack of spells to remove them. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
Pahn7,2 I bought this one for myself for my birthday. I'm glad I did, as I really enjoy it. Most players apparently like to use the "both of your treasures are stolen, you lose" mechanic, but that would always end up with me losing, so I don't. I think this would be really fun with 6 or 8 players. Somehow.
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