
2026 · Middelalder
Kingdom Come: Deliverance – The Board Game
Play as a commoner in early 15th-century Bohemia and try to change a life shaped by nobles and war. Develop a personal hero through experience and skill cards, equip weapons and clothing, and attempt card-based tests for actions like fighting, stealing, hunting, trading, or persuading. Choose and influence major city storylines and take side quests that affect local villagers and resources. Travel between settlements to visit merchants, inns, bathhouses, and churches, while facing random encounters with guards, drunkards, and other locals. A deck-building mechanic and open-world setup let players pursue different goals and shape emergent narratives over several in-game days and nights.
- Spillere
- 1–4 best 2
- Spilletid
- 120–320 min
- Alder
- 14+
- Kompleksitet
- 3,9 / 5
Om spillet
Hvor du kan kjøpe det
Butikkpriser og brukte eksemplarer, sjekket hver dag.
På Ludoyas bord
All statistikk i Ludoya- 1
- Registrerte spilløkter
- 1
- Spillere
- 2h
- Gjennomsnittlig spilletid
- 4
- I samlinger
- 24
- På ønskelister
- 1
- Forhåndsbestilt
Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
Can I keep moving or shopping after my main action?
No. You may take any number of small actions before your main action or rest action, but that main action or rest ends your turn. You cannot take a main action at night (pp. 13–14).
Do I need a card that matches the action color to do a main action?
No. You can play a matching card face up to use its main-action effect, or play any card face down; a face-down card lets you take the action but gives no main-action effect (p. 18).
How many cards can I add from my hand to a test?
Your hunger determines the limit: up to 2 when well fed, 1 when a bit hungry or overfed, and none when very hungry. Cards added from your hand count as test cards and their top effects apply (p. 19).
Can I trigger more than one encounter on my turn, or use Focus during an encounter test?
You can trigger only the first encounter you come to on your turn; you must resolve it if mandatory, and ignore later encounter triggers. An encounter test is not your main action, so you cannot use Focus or your meeting tile for it, and it doesn’t prevent a main action or rest later that turn (pp. 15, 23, 39).
When can I use Focus, and do I have to spend it?
Focus must be activated first, usually by choosing it as your bonus when you rest. If it’s active during your main-action test, you must use it for 2 successes or 1 experience, then flip it face down; it does not apply to encounter tests (pp. 23–24).
What happens when I enter a space with enemies?
You must deal with them immediately: move on and take hits, fight, or try to befriend them if possible. If you fight and any enemies remain, or fail to befriend, you must retreat to an adjacent space (pp. 40, 43).
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