Mythos Tales

2016 · Skrekk

Mythos Tales

Spillerne inntar rollen som etterforskere i Arkham på 1920-tallet, og nøster opp i Lovecraft-inspirerte mysterier ved hjelp av fortellende ledetråder og dokumenter. Spillet byr på en avis, en oversikt over allierte, en innbyggerfortegnelse og et kart som hjelper dere med å følge spor fra steder til mistenkte og samle bevis. Spillet dreier seg om samarbeidende deduksjon og informasjonsforvaltning: Besøk steder, slå opp i kilder og avgjør hvor mange ledetrådspoeng dere vil bruke, samtidig som dere veier risikoen for å miste forstanden. Hvert scenario avsluttes med en rekke spørsmål. Sluttresultatet tar hensyn til brukte ledetråder, tapt forstand og hvor riktige svarene er sammenlignet med en referanseetterforsker.

Spillere
1–10 best 3
Spilletid
60–120 min
Alder
13+
Kompleksitet
2,2 / 5
6 på LudoyaBasert på en romanMord / mysteriumKooperativt spillHistoriefortellingSolo / solitærspill

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All statistikk i Ludoya
93
Registrerte spilløkter
40
Spillere
1h 38m
Gjennomsnittlig spilletid
21
I samlinger
4
På ønskelister

6,0/10

fra 10 anmeldelser på Ludoya

  • Evan4,0

    This is a mystery solving game in the same style as Sherlock Holmes Consulting Detective. The general idea is there's a choose your own adventure book, and players take turns deciding who to talk to and where to go. When you think you've solved the mystery, the book asks you questions about the case, and you score based on how well you can answer the questions minus points for wrong turns you made. The game was fun, and introduced some nice mechanisms beyond that you find in Sherlock, for example, this game might give you a different encounter text based on if you have an item or not, or even what time of day it is. On the other hand, the text passages aren't quite as well written in Sherlock. In Sherlock, the person you meet will give you some piece of information, and then you need to figure out what to do with it, without much guidance. In Mythos, so far anyway, guy A tells you to go see guy B, who tells you that you really should talk to guy C. Another difference is that Sherlock lets you walk around talking to people, accumulating negative points as you go, as long as you want to. Mythos has a fixed timer. This is an interesting element, but it does make me feel like I'm missing out on plot, and it sort of seems like a crutch to compensate for the different investigation paths being too straightforward. I'm tempted to say, we should just ignore the timer in future plays and just take negative points beyond a certain point? ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    Førsteinntrykk · 1 spilløkt

  • Taha Afyouni7,0

    The Sherlock Holmes Consulting Detective games are my favorite board games, so I was really interested in this even though I'm not generally a Cthulhu fan. My group had fun with this one. While there was quite a bit of errata, we still enjoyed our time with it.

    Har spilt det 7 ganger

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