Singapore

2011 · Econômico

Singapore

Players are merchants in a fledgling colonial outpost, taking ownership of new lots each round and erecting buildings to develop the settlement. Each building connects to adjacent sites via streets; after construction players move 1–2 workers along those streets to activate up to three buildings, collecting resources or trading resources, money, and victory points for better returns. Some buildings represent a black market: using them requires drawing chips from a bag that can trigger fines and force loss of opium if black chips accumulate. Players balance legal commerce and risky illicit trade to maximize victory points by game end.

Jogadores
3–4 melhor com 3
Tempo de jogo
90 min
Idade
12+
Complexidade
2,6 / 5
Movimento em gradeColocação de LosetasSeleção Aberta
2
Partidas registradas
5
Jogadores
32m 31s
Partida média
1
Em ludotecas

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.