Terrabilis

2011 · Educativo

Terrabilis

Each player manages a country while developing its economy in a sustainable development setting. On each turn, a die determines where the player’s pawn moves, offering opportunities to build energy, social, cultural, or economic infrastructure, join an alliance, or answer trivia questions for a possible windfall. Infrastructure costs money and environmental, energy, or social resources, and may provide regular income or trigger random events. The game rewards building infrastructure while maintaining healthy environmental and social reserves.

Jogadores
2–8 melhor com 3
Tempo de jogo
60 min
Idade
10+
Complexidade
1,5 / 5
TriviaAmbientalJogo em EquipeTirar / Girar e Mover

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.