Automobile

2009 · Ekonomi

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Spelare
3–5 bäst 5
Speltid
120 min
Ålder
12+
Komplexitet
3,5 / 5
6,4 på LudoyaIndustri / tillverkningVariabla spelarmakterLånRåvaruspekulation

På Ludoyas bord

All statistik i Ludoya
84
Registrerade spelomgångar
157
Spelare
2h 19m
Genomsnittlig speltid
27
I samlingar
11
På önskelistor

6,4/10

från 29 recensioner på Ludoya

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8,0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

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