Galaxy Trucker: The Big Expansion

2008 · Rymdutforskning

Galaxy Trucker: The Big Expansion

Adds new ship parts, cards, and rules that expand the base game's options and player count. Includes components for five-player games, new ship classes and building tiles, life-support pieces for a new alien crew type, and additional adventure and special-event cards that players can insert to alter the deck. Includes an updated version of a previous card set and a compatibility kit is required to fully integrate with the first edition due to component differences.

Spelare
2–5 bäst 4
Speltid
60 min
Ålder
12+
Komplexitet
2,7 / 5
7,8 på LudoyaRealtidScience fictionTärningskastPlacering av brickorMinnesspel

På Ludoyas bord

All statistik i Ludoya
7
Registrerade spelomgångar
3
Spelare
31
I samlingar
4
På önskelistor
1
Förbeställda

7,8/10

från 8 recensioner på Ludoya

  • Robert Bowlds9,0

    I separated the alien and booster objects and put everything else in the main box. When we play the basic game the aliens will stay out. If we choose to play with them, we can put them in.

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Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

How many components do we remove if we’re playing with fewer than five players?

Remove 25 components for each player below five: 25 in a four-player game, 50 with three players, or 75 with two. Return them to the box without looking at them (p. 2).

Can I put an alien in a luxury cabin, or replace its astronaut if they’re lost?

No. A luxury cabin holds only one astronaut, never an alien, and if that astronaut leaves for any reason the cabin stays empty for the rest of the flight. If the astronaut is still there when you complete the flight, the cabin earns 1, 2, or 3 credits depending on the flight (pp. 2–3).

Do the astronauts in a stasis chamber count as crew?

No. They don’t count as crew and can’t be used to meet crew requirements; they can be woken to replace lost crew only if at least one awake human remains. If no awake human remains, you must give up the flight (p. 3).

Can I use an engine booster after I see how the meteors hit?

No. You can activate it when an adventure card is revealed or when one of your ship’s parameters is being checked, but not after the dice have been rolled. The boosted engine is destroyed, and you avoid the current and next adventure card; using it on the final card means you miss the destination (pp. 4–5).

When do I choose a cyan alien’s specialization, and do I keep its ability if the alien is lost?

Choose a specialization when placing the cyan alien; players choose in the order of their launch numbers, with lower numbers choosing first. You lose the specialization’s benefit if the alien leaves your ship (p. 6).

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