Ticket to Ride: Europa 1912

2009 · Expansion till grundspelet

Ticket to Ride: Europa 1912

An expansion that adds 55 new Destination Tickets to the existing European map, bringing the full set to 101 and enabling three alternate route variants: expanded Europe with 19 additional routes, a Big Cities variant focused on nine major hubs, and a Mega Europe mode combining all routes and tickets. It also introduces Warehouses and Wooden Depots as new pieces and rules that can be used with any map. Players place depots on cities, accumulate Train cards in personal Warehouses, and score by timing route builds to claim depot-held cards. Depot placement and warehouse management add an extra strategic layer to route planning and card collection.

Spelare
2–5 bäst 4
Speltid
30–60 min
Ålder
8+
Komplexitet
1,9 / 5
7,7 på Ludoyafrån 173,00 krTågSet-samlingÖppen draftHandhantering

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7,7/10

från 22 recensioner på Ludoya

  • FazerGD8,0

    +

  • Mohasz7,0

    You don't need this expansion if you don't play the base game too regularly. It doubles the number of tickets which can freshen the experience and also has a new variant (Big Cities) that makes the 2-3p-games more cut-throat. I find the Warhouses & Depots variant quite unnecessary, it only makes the package more pricey than it should be.

  • Guaskan7,0

    Trampes

Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Who places the 5th Depot on the board at setup, and in what order do players place them?

After players receive Train cards and choose Tickets, each player gets a Warehouse and 5 Depots; place 4 next to your Warehouse and the 5th on any city on the board starting with the player who will go last and proceeding counter‑clockwise (page 2).

When I take the Draw Train Car cards action, do I have to put a card into a Warehouse first?

Yes — each time you use your turn to Draw Train Car cards you must first draw the top card from the Train Car deck and place it (face down) into a Warehouse (yours or another player's) without looking at it, then continue drawing your Train cards (page 2).

If I claim a route into a city with another player’s Depot, can I take their Warehouse cards and what does it cost?

When you claim a route into a city containing another player’s Depot you may take all Train cards from that player's Warehouse, but you must discard one of your own Depots from beside your Warehouse back into the box to do so (page 2).

Can I take cards from my own Warehouse or from two Warehouses in one turn?

Yes — you may pick cards from your own Warehouse when claiming a route into a city with your Depot, and you may pick from two Warehouses when claiming a route that connects two cities each with a Depot, but to do that you must discard two of your own Depots (page 3).

When and where can I place Depots, and can they be moved or removed later?

You may always as a Free Action place one or more Depots still next to your Warehouse onto any empty cities; once placed a Depot can never be moved or removed, there can never be more than one Depot in a city, and Depots on the board cannot be discarded to take cards from a Warehouse (pages 2–3).

Do unused Depots score at the end of the game?

Yes — at the end of the game the player(s) with the most unused Depot(s) next to their Warehouse score 10 points, and all tied players receive the bonus (page 2).

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