Cthulhu: Rise of the Cults

2017 · 奇幻

Cthulhu: Rise of the Cults

Players lead rival cults devoted to the Great Old Ones, competing to spread their influence while concealing their activities from investigators and other organizations. They establish places of worship, perform dark rituals, and confront opposing cults in cities across the board. This area-control game combines deck-building with planned commands. Players use personal Cult cards to develop their faction and acquire new abilities in specific cities, while follower dice provide a temporary pool of believers at the start of each recruitment phase. These followers support planned actions but introduce uncertainty as cults vie for dominance and sow terror.

人数
1–4 最佳 4 人
游戏时长
90–120 分钟
年龄
14+
复杂性
3.2 / 5
2.3 来自 Ludoya基于小说微缩模型动作队列掷骰子区域移动

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2
已记录对局
5
玩家
2h 4m
平均时长
1
收藏数

2.3/10

基于 2 条 Ludoya 评测

  • Garfield2.0

    6 rounds and only what happens in the last 1-2 rounds is important because you never get points during the game! It's so annoying, it takes 2 hours to finish! If you fight and you win but didn't initiate the fight, you gain nothing but losing potentially a lot of fight power. A lot of things just don't make sense in this game. And to explain it it takes way too long for what it is. Never again!!! [c] Theme: ★☆☆☆☆ <!-- size 7]I don't feel it --> Gameplay: ★★☆☆☆ <!-- size 7]Blörp --> Interaction: ★★★☆☆ <!-- size 7]Just the fights --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Hidden fights --> Strategy: ★★☆☆☆ <!-- size 7]Very little and obvious ones --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long, could be 1-2 round instead of 6 --> Easy to teach: ★★☆☆☆ <!-- size 7]Too complicated --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]Too much to setup --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]No! --> [/c]

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。