
2019 · 奇幻
黑玫瑰战争
玩家扮演黑暗奇幻魔法会所中的敌对法师,追逐力量、神器,以及对一座神秘监狱的控制权。 游戏将牌组构筑与模块化六边形网格上的战术战斗结合起来:玩家从六个截然不同的魔法学派中挑选并扩展自己的魔法书,然后将法术牌面朝下放置来规划回合,再翻开它们施放效果、召唤生物、完成目标或摧毁房间。每个法术都提供两种效果,而死亡会立即重生,但击杀者仍能因此获得收益。通过完成目标、喂养黑玫瑰并在对手之间周旋取胜,累积最多力量的法师赢得游戏。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 90 分钟
- 年龄
- 14+
- 复杂性
- 3.4 / 5
关于这款游戏
- Publisher
Black Rose Wars: Hidden Thorns2019
Black Rose Wars: Inferno2020
Black Rose Wars: Crono Expansion2020
Black Rose Wars: Sator Box2020
Black Rose Wars: Rebirth – Seal of Fire2024
Black Rose Wars: Familiar Cerberus2021
Black Rose Wars: Familiar Hydra2021
Black Rose Wars: Familiar Draco2021
Black Rose Wars: Familiar Griffin2021
Nova Aetas Renaissance: Hyperion2023
Nova Aetas Renaissance: The Mediceo2023
Nova Aetas Renaissance: Minotaur2023
Nova Aetas Renaissance: Draco2023
Black Rose Wars: Ordalia2021
Black Rose Wars: Black Lymph Promo Card2019
Black Rose Wars: Armageddon Promo Card2019
Black Rose Wars: Cthully Forgotten Evocation Promo Set2021
Black Rose Wars: Duel – Lex: Prismatic Cage Preorder Promo2023
Black Rose Wars: Supreme Invocation Promo Card2019
Ashes Special 7: Cosma Promo2022
Black Rose Wars: Alma Mater Studiorum Promo Card
Black Rose Wars: Duel – Void Preorder Promo2024
Helblindi Cryomancer Promo Set2022
Black Rose Wars: Magister Box2024
Ashes Special 9: Razvan Promo2024
Ashes Special 8: Fabio Promo2023
Black Rose Wars: Duel – Kami Preorder Promo Pack2025
Black Rose Wars: Dungeonology Rocca Civetta Promo Cards2022
Black Rose Wars: Ordeal Promo Cards2019
Ashes Special 11: Slenderman Promo2025
Black Rose Wars: Legendary Scenario – It's a Trap!2024
Black Rose Wars: Spurchia Christmas Scenario2023
Black Rose Wars: LMS 10th Anniversary three Event cards Promo2024
Black Rose Wars: Magician Pack2025
Black Rose Wars: Christmas School2022
Black Rose Wars: Rebecca Personal Spell – Cursed Blood2023
Black Rose Wars: Shroudtech Mage2025
Requiem: Downfall of Magic – Istvan2025
Requiem: Downfall of Magic – Selene2025可搭配
在 Ludoya 中查看在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 134
- 已记录对局
- 264
- 玩家
- 3h 10m
- 平均时长
- 49
- 收藏数
- 13
- 愿望清单数
- 1
- 已预购
6.0/10
基于 30 条 Ludoya 评测
Balleflass6.0 I was initially in love with this game (original rating 9), but after 7-8 games, I felt the randomness in quests, deck building and casting sequence to ruin my feel of control over my actions. Not sure I like programming in my games any more as I feel I cant adjust my plans on the go as I can in most other games compared to this one. If I could choose which side of the spells to use AFTER I reveal them, then it would be better and make me feel more in control. I've played this mostly as a 3-4player and the downtime between turns can be bit much compared to how little is happening. The game could have been streamlined so much more by somewhat merging the evocation round into the action round and then redesigned the first 3 phases of the game to take less amount of time to let people into the action phase sooner which is where the fun stuff is happening. I do like this better than Mage Wars and Summoner Wars tho. It's still one of the better designed games compared to other Kickstarter plastic pushers, but not compared to other free-for-all card based games with a map like Tyrants of the Underdark, Vampire Rivals/Eternal Struggle, Time of Crisis and a bunch of others.
Garfield2.0 Holy cow! 3,5 hours lasting game + 45min explanation. Way too many spells, and every spell card has 2 spells on it. Planning your turn with laying down your spells take way too long. And then it's a little bit of random chaos. It would have been very good if it only last 60-90min but almost 4 hours for such a game is just too long. Icons on cards are too small and putting the little roses in the minis is very fiddly. And I don't like the random target cards. Some are very easy and some not. And drawing of them is random. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Casting spells over and over again --> Interaction: ★★★★☆ <!-- size 7]Deal damage to others, area majority --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Random card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Multiple strategies possible --> Components: ★★★★☆ <!-- size 7]Nice minis --> Play duration: ★☆☆☆☆ <!-- size 7]Holy shit, almost 4 hours --> Easy to teach: ★★☆☆☆ <!-- size 7]Quite a lot to teach (45min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]A lot to setup --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★☆☆☆ <!-- size 7]Random cards everywhere --> [/c]
andycted6.9 Thought it worse, instead it's pretty intuitive and enjoyable once you play a turn or two. The nastiness of killing someone is actually a minor setback, you just respawn. I feared the chaos and luck would hurt more, but in the end the game is not too bad… if you take it for what it is. A funny royal rumble without much strategy or depth. Otherwise it has a lot of problems: too much AP for strategies that can go up in smoke instantly given the chaos. The game takes too long in minutes, but too little in decision space, since most time is spent in analysing spells, but not much time to play them. Same with the forgotten spells. It's all a very good idea, pushed too far, without elegance and clumsily loaded with everything they could.
规则问题
由 Ludoya 的规则助手根据规则书回答。
陷阱牌和保护牌会自动触发,还是我可以选择何时揭示它们?
当你启动一个陷阱或保护时,将其标记面朝下放置;只有在其列出的触发条件发生时才能将其翻开,且持有者可以选择是否在此时翻开并结算——它们会打断触发玩家的行动,并且结算后本回合内不能再次使用(见第27–28页)。
如果我移动后可能触发多名玩家设置的多个陷阱,应按什么顺序结算?
所有适用的陷阱都要按顺时针方向结算,从将要在你之后行动的玩家开始;如果某位玩家有多个陷阱,则可以按自己喜欢的任意顺序结算(参见 FAQ 和第 37 页;陷阱会在第 27 页所述的行动过程中插入结算)。
我什么时候可以打出我的快速法术——可以在物理行动进行中,或两次移动之间施放吗?
快速法术可以在你自己的激活期间随时打出,也可以与“物理行动 + 快速法术”这类组合搭配使用,但你不能拆分物理行动(必须完成移动/行动后,才能打出其他效果)(见第22–23页)。
法术范围是怎么测量的——我必须沿直线指定目标吗?
距离是从施放法术的房间开始,按房间之间的直线步数计算(0 = 起始房间);只有特殊的距离符号不受直线和距离限制,而且法师的起始格永远不可选(见第29页)。
当一名法师被击败时会发生什么——谁获得能量点,谁拿走战利品?
当一名法师被击败时,将其放回牢房,然后根据造成的伤害贡献奖励力量点(造成伤害最多的获得4点力量点,第二多的获得2点,其他人获得1点;若伤害相同,则按说明扣减点数);造成致命一击的玩家获得被击败法师的战利品标记(见第30–31页)。
房间什么时候会被摧毁?不稳定标记和房间效果会发生什么?
在清理阶段,如果某个房间的不稳定标记达到其抗性值,它就会变得不稳定/被摧毁:移除所有不稳定标记,将该房间板块翻到被摧毁的一面,并将激活标记奖励给放置不稳定标记最多的法师(平局时归黑玫瑰);被摧毁的房间无法被激活,也不能获得新的不稳定标记,但你仍然可以穿过这些房间,已有的法术效果也仍然生效(见第32、34页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。
























