
2014 · 领土建设
Helios
Players act as high priests in a sun-worshipping civilization, using sunlight to generate resources and victory points. Players spend glass manastones to recruit workers, acquire building tiles, and advance temple construction; temple parts grow more expensive as a temple progresses. Resource management, city expansion, and timing of sunlight-based production drive development and scoring.
- 人数
- 2–4 最佳 3 人
- 游戏时长
- 60 分钟
- 年龄
- 10+
- 复杂性
- 2.9 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 11
- 已记录对局
- 16
- 玩家
- 1h 24m
- 平均时长
- 5
- 收藏数
- 1
- 愿望清单数
5.5/10
基于 5 条 Ludoya 评测
Garfield6.0 53 Unfortunately not much theme in here. Interesting mechanism with the sun. Feels like multiplayer solitaire. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Good amount of choices --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★☆☆☆ <!-- size 7]Dry --> Luck: ★★☆☆☆ <!-- size 7]What tiles are available at your turn --> Strategy: ★★★★☆ <!-- size 7]You should choose 1 and stick to it --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★☆☆☆ <!-- size 7]Many things to explain --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Plays quite quick --> Replay value: ★★☆☆☆ <!-- size 7]Try different strategy, that's it --> [/c]
Evan4.6 This game plays quickly, too quickly really. The game ends just as you feel like you've got your engine going. The game has several paths to victory, but the paths intertwine enough that mid game you are still in a flexible enough position to change strategies. The components are really well done. The game gives you meaningful decisions with simple action choices. I had very high hopes for the future of this game, but it saw very little play after my first. I finally played it again and it didn't sing to me like it did a year before. I think there are more overall interesting engine builders in my collection at this point, that are more satisfying to play. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。













